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Mesh public preview does not appear in Teams?
Hi all, I have all the licences you need for the Public Preview. In Teams Administrator, the settings are set so that I can get previews. I also see the app "Mesh Immesive Spaces" version 1.0.21., but I cannot add it. Neither in Classic Teams nor in New Teams. Currently my tenant is in Western Europe. Is it just not rolled out to us yet, or what else could it be?Holger_DuempelmannOct 08, 2023Brass Contributor2.6KViews1like15CommentsPermanent worlds that can be entered without an event?
It is already fun to deal with MS-Mesh. The adjustments with Unity also work quite well, my colleagues say. As a business consultant, I only ever see the results :-). What I would find great is the following feature, which should actually be easy to realise. In my opinion, I'm not a developer :-). The fact that Mesh always has to do with events is okay for now. But there are also things for which I don't need an event. I just want to use a virtual world spontaneously. Example: I want to see who is in the virtual coffee kitchen, because I want to exchange ideas with my colleagues, just like in real life. I have time right now and I want to go to our digital showroom based on mesh to find out about our products. If there happens to be someone there as well, so much the better. Spontaneous exchanges with colleagues I would never have invited because I don't know them or we have nothing to do with each other in the working world are not possible. Is that right? What I would like to see in the Mesh Portal is a section of rooms that exist permanently and that I can enter spontaneously without them being assigned to an event. Have I overlooked this or does it already exist? Or is that hidden behind worlds, which are still empty in the demo tenant :-).Holger_DuempelmannOct 17, 2023Brass Contributor905Views1like10CommentsHow to identify a specific avatar. idAvatar?
Hi I need a kind of "idAvatar" to be able to allow or not allow certain actions. An example: wanting to use VR in the field of education if I am the teacher I can for example use a teleport and the students cannot. Is this possibility? or again if I want to do gamification always for the field of education I should be able to assign game objectives and have a ranking of the participants. I can think of doing it only if I can recover an idAvatar or something like that. How i can do? Thank you in advanceAndreaS1590Aug 19, 2024Copper Contributor648Views1like7CommentsManipulable objects incorrect physics behavior after moving to latest mesh toolkit
We have a very annoying issue since having moved to the latest mesh toolkit 5.2407.226 from the version 5.2402.240. Object type -> Manipulable with Mesh interactable setup script is not behaving properly. It loses horizontal momentum instantly when being released during swing (it just abruptly stops midair and glides downward) and it is easily pushed through every piece of geometry regardless of collision complexity which is accompanied by physics jitter, complete opposite to previously stable behavior. Happens in the completely clean project as well as in the latest mesh toolkit samples. We have tried downgrading to the previously working Mesh toolkit package 5.2402.240 which fixes this problem, but this version of toolkit requires Unity 7f to be able to upload the environment. It seems counterintuitive to go back to the earlier version of editor and toolkit and miss all the QoL improvements just to get the physical object manipulation to behave properly. Could anyone help with this issue? Would be much appreciated.Solvedy_kovalovJul 03, 2024Copper Contributor649Views0likes7CommentsContent Performance Analyser is no longer loading
Since updating to the Mesh Unity Toolkit (v5.2315.6), the Content Performance Analyser window no longer opens in the Editor. The error message is: NullReferenceException: Object reference not set to an instance of an object Microsoft.Mesh.Toolkit.CPA.Editor.AnalyzerWindow.CreateGUI () (at ./Library/PackageCache/com.microsoft.mesh.toolkit@5.2315.6/mesh.toolkit.cpa/Editor/AnalyzerWindow.cs:96) This is the `c#` code it fails on: var window = windowTemplate.Instantiate() ... and this looks like it is a VisualTreeAsset object from Unity UI Toolkit private VisualTreeAsset windowTemplate;Lee_ProbertFeb 09, 2024Copper Contributor651Views0likes7CommentsShared screen in custom Mesh environment
Going by the promotional materials Mesh has a concept of the "stage" for a shared screen and gallery (where those on a standard teams call - i.e. with no avatar, appear). I don't see any way in the mesh toolkit or the Mesh 101 example to add that stage screen. Obviously when building a custom environment one would expect to be able to place that stage somewhere. So you would expect to see it as a game object or as a render texture to place upon a game object. However, I don't see any such thing. Any ideas ?? I strongly suspect that "under the hood" the "stage" is an Azure Communications Services endpoint (Teams is built on top of ACS - so it is logical that that is how it connects to Unity) - it would be great if that is the case. The ability to simply add such an ACS endpoint to the Unity scene would enable huge flexibility as for e.g. ACS has support (currently in private preview) for bringing in an SRT stream feed. Part of the reason that I suspect that the "stage" is ACS under the hood is that this Package Details - Azure Artifacts SDK which was released in Beta in June brings ACS calling to Unity. It would be very helpful if someone from Microsoft can provide some guidance as it would help with knowing which parts of the learning curve we need to direct our attention to.Nicholas PlantOct 09, 2023Iron Contributor3.2KViews0likes7CommentsWelcome to the Microsoft Mesh Creator discussion space: a hub for developers, artists, and creators
Greetings and a warm welcome to the Mesh Creator discussion space! I'm Milena Paumen, and I'm absolutely thrilled to usher in this exciting new chapter in our shared journey. As we prepare for the launch of the Discussion Space for the Mesh Dev/Creator Community, I wanted to take a moment to introduce myself and convey my deep enthusiasm for this remarkable community. We are delighted that you've chosen to be a part of this inclusive community, where you'll discover a unique opportunity to stay informed about product updates, delve into upcoming sessions, access valuable resources, and engage with fellow professionals who are dedicated to crafting software solutions using Microsoft's Mesh. Within this space, you'll uncover the immense power of connecting with other technologists who, like you, are navigating the intricacies of project creation. Please feel free to initiate and nurture discussions on subjects that pique your curiosity. As our community of customers and partners continues to grow, we hope you find immense value in forging meaningful connections, and we eagerly anticipate your feedback. We encourage you to extend invitations to your team members to join us here. And don't forget to take a moment to introduce yourself to the collective; we'd love to get to know you better. Allow me to share a bit more about myself: In my role as a CXPM within the Mesh Engineering team, I've had the privilege of working closely with our exceptional engineers who meticulously craft our products. My primary focus is to ensure that we provide the highest level of support possible to developers within our customer and partner organizations. My journey at Microsoft also encompassed contributing to the development of the Microsoft Surface portfolio. While I have since embarked on new horizons, my appreciation for the transformative power of community remains steadfast. Beyond the realm of technology, I'm an enthusiastic traveler, a part-time professor, and I deeply cherish the moments spent with my family. As we embark on this new chapter with the launch of the Mesh Dev/Creator Community's Discussion Space, I genuinely look forward to connecting with each and every one of you. Your diverse experiences, boundless creativity, and shared passion for innovation will undoubtedly propel our community to new heights. I extend my sincere gratitude for your unwavering dedication to our Mesh Dev/Creator Community. Together, let's make this launch an unforgettable milestone in our journey.4.1KViews8likes7CommentsLibrary conflict
Hi In unity console I have this "red" error: "......We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored" This happened after I tried to update the library Microsoft Mesh Toolkit, but after encountering a series of errors that I didn't want to investigate further, I reverted to version 5.2402.240 I tried deleting the corresponding meta file to force a Packagecache refresh, but the result remains the same. Does anyone have any suggestions?SolvedAndreaS1590Dec 20, 2024Copper Contributor93Views0likes6CommentsGltf Runtime Loading issue in Unity Meshtoolkit
Hi Team, Actually i facing one issue for runtime GLTF loading in unity mesh toolkit. This error message indicates that the LoadGLB component, attached to the Gltf_RuntimeLoader Game Object, is unsupported in the Microsoft Mesh runtime. Any one knows this issue, please let me know ASAP.RajeshDev24Nov 04, 2024Copper Contributor145Views0likes6CommentsToybox project was removed from the Mesh Toolkit Unity
https://github.com/microsoft/Mesh-Toolkit-Unity/commit/678ec280221e21952fe9c15993dd801a0acdd4f7SolvedlukaszdudziakOct 08, 2024Brass Contributor316Views0likes6Comments
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