Forum Discussion
AndreaS1590
Dec 20, 2024Copper Contributor
Library conflict
Hi
In unity console I have this "red" error:
"......We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored"
This happened after I tried to update the library Microsoft Mesh Toolkit, but after encountering a series of errors that I didn't want to investigate further, I reverted to version 5.2402.240
I tried deleting the corresponding meta file to force a Packagecache refresh, but the result remains the same. Does anyone have any suggestions?
Hi AndreaS1590 are you able to upgrade your Mesh Toolkit to a newer version? (The latest build is 2414.130) PlayerModule isn't in the toolkit anymore, and has not been for a long time.
Mesh Toolkit versions older than 5.2406 have being deprecated. We recommend upgrading to the newest version of the Mesh Toolkit.
- CameronMicka
Microsoft
Thanks for reporting this, let me message the toolkit team and get back to you!
- CameronMicka
Microsoft
Hi AndreaS1590 are you able to upgrade your Mesh Toolkit to a newer version? (The latest build is 2414.130) PlayerModule isn't in the toolkit anymore, and has not been for a long time.
Mesh Toolkit versions older than 5.2406 have being deprecated. We recommend upgrading to the newest version of the Mesh Toolkit.
- AndreaS1590Copper Contributor
I installed version 5.2409.244 and the problem is solved. Thanks
- AndreaS1590Copper Contributor
Thank you for your suggestion.
But your link refers to a conflict between two different packages using assemblies with the same namespace. In this case the scenario is clear
Here the error reports conflict inside the same Package
Any idea?
- AndreaS1590Copper Contributor
Thank you for your suggestion.
But your link speak about 2 different packages using 2 assembly with the same namespace.
This scenario is clear.
My error reports conflict inside the same packege ( microsoft mesh toolkit )
Any idea? What i can check?