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Transitioning from Microsoft Mesh to customizing immersive events in Microsoft Teams
As we continue evolving our immersive collaboration experiences, we encourage creators to begin building directly in immersive events for Teams—available today in Teams public preview! You can schedule, customize, host and attend immersive events right inside of Microsoft Teams. As a reminder: The Microsoft Mesh Toolkit was retired on June 24, 2025. The Mesh PC and Mesh Quest apps, Mesh.cloud.microsoft website, and the “Immersive space (3D)” view in Teams meetings will be retired on December 1, 2025. This is just the beginning. We have some exciting new customization features coming soon to the product such as preview support for custom environments using the .GLB file format. This will make it possible to create your own 3D environments and templates for use in immersive events in Microsoft Teams. We’ll continue to share updates as new capabilities roll out. Thanks for being part of the journey.BrentJacksonJul 29, 2025Microsoft187Views2likes0CommentsMesh Toolkit Update – Questions about Unity, Code Customization & Timeline
Hi everyone, I just read the recent announcement about the Microsoft Mesh Toolkit being retired as of June 24th, 2025, and I have to say it came quite suddenly. According to the message, the toolkit will be replaced with a new in-app, no-code customization experience. I have a few important questions: 1. Will Unity still be supported? Many of us (including our team) rely on Unity for creating and publishing Mesh experiences. Will this integration continue to work, or is it being phased out along with the toolkit? 2. Will code-based customization (scripting, APIs, etc.) still be possible? Or is everything moving toward a purely no-code model? That would be unfortunate—custom scripting has been essential for our more complex experiences. 3. When can we expect the new tools to be available? Is there a timeline or preview we can test? And when will we be able to migrate/update our existing environments to the new system? We currently run several meetings and collaborative sessions in Mesh spaces, so this change has a big impact on us. A clear migration plan would really help us prepare. Looking forward to hearing from the team and from others in the same boat! Best regardsEduRieJun 25, 2025Copper Contributor537Views5likes8CommentsTeams Premium license needed for VR immersive spaces if not using custom spaces?
We're evaluating using Mesh immersive spaces - we don't currently need custom spaces yet. We already have access to immersive spaces through the Teams app using the pre-built spaces - do we need the premium license to join these spaces in VR if we're not doing custom spaces or are we limited to 2D only without Teams Premium? It appears to currently be blocked via the Mesh app, but documentation is sparse - maybe some other configuration is blocking it?JeroMiyaRouteOneApr 29, 2025Copper Contributor74Views0likes1CommentAzure AI Error when trying to publish tutorial Mesh 201
Hello, I have completed the Mesh 101 and Mesh 201 tutorials, which have been extremely helpful in demonstrating the platform’s extensive customization options. When I attempt to publish the finished Mesh 201 Starting Point scene (including step 6, which works correctly in Play mode), I encounter the following error: RequestFailedException: Error occurred while provisioning the app's resources: The template deployment '<REDACTED-ID_01>-provisionApp-fc' is not valid according to the validation procedure. The tracking id is '<REDACTED-ID_02>'. See inner errors for details. Status: 400 (Bad Request) ErrorCode: InvalidTemplateDeployment Content: {"error":{"code":"InvalidTemplateDeployment","message":"The template deployment '<REDACTED-ID_01>-provisionApp-fc' is not valid according to the validation procedure. The tracking id is '<REDACTED-ID_02>'. See inner errors for details.","details":[{"code":"ValidationForResourceFailed","message":"Validation failed for a resource. Check 'Error.Details[0]' for more information.","details":[{"code":"SubscriptionIsOverQuotaForSku","message":"This region has quota of 0 PremiumV2 instances for your subscription. Try selecting different region or SKU."}]}]}} The message suggests my subscription lacks quota for PremiumV2 instances in this region. However, step 6 of the tutorial does not indicate that a PremiumV2 plan is required, and I am currently on an Azure Standard plan. The tutorial’s screenshot also shows the Standard pricing tier, so I would expect the deployment to succeed with my current configuration. Could you let me know if I am missing a step or prerequisite? Thank you in advance for your guidance. Kind regards, Oscar MettenOscarMettenApr 28, 2025Copper Contributor77Views0likes1CommentShared by all clients Node
Is there a way to get a component that is shared by all clients and make local logic? For example, on trigger enter works great for testing if an avatar is inside a collider. However, on trigger enter is shared by all clients, as such if any avatar enters the trigger collider the interaction happens for all avatars. Is there a way to get around this?TrondleApr 14, 2025Copper Contributor87Views0likes1CommentAvatar Trigger Shared State Issue
My use case is to make 'break-out rooms'. By entering a collider the user gets a discussion topic and question to discuss with the other avatars present in the same collider. In mesh there are two ways to handle trigger collider logic. Avatar triggers happens locally, while on trigger enter gets networked to all avatars. I don't want to use on trigger enter because only the avatar that enters should see the hidden content. Not all avatars in the scene. However, using avatar trigger allows the avatar who enters any trigger collider to see all hidden content. Putting conditions, such as limiting the interaction to a specific trigger collider, does nothing as it activates all available avatar trigger component directly. Which means that all avatar trigger components share the same state and when one is set to True then all of them get set to True and their interaction happens. This makes me unable to get a workaround through code. Is there something I have missed?TrondleApr 14, 2025Copper Contributor39Views0likes0CommentsAccess to seating hover effect
Hello, I was wondering if this effect is available somewhere in the samples or in the toolkit? I have tried looking in the provided Unity samples, but maybe it is hidden somewhere I haven't looked? Thanks in advanceMeshCreatorApr 04, 2025Copper Contributor141Views0likes3CommentsCan Mesh be used as a SharePoint Space replacement?
Hello Community, I received a notice that SharePoint Space is depreciated and I was directed the Mesh. Mesh seems to be limited to created 3D environment for "events" or meetings in Teams. Can Mesh really be used in place of SharePoint Space? If not, what can be used in place of SharePoint space? I was using SharePoint Space for virtual tours and I took a lot of time to set that up. Thank youDianezPApr 02, 2025Brass Contributor266Views1like3CommentsNo differentiation between Avatar Triggers
Unity version: 2022.3.34 Mesh version: 5.2414.130 Hello, I have noticed an issue that appears when you have multiple Avatar Triggers in one scene. The issue is that the scripts attached to them will run regardless of which Trigger zone the avatar enters. Let's say, I have 2 trigger zones (1 and 2) and both of them have script (doesn't matter if it's the same script or different ones). If the script on Trigger zone 1 do ABC when Avatar Trigger value changed to true and Trigger zone 2 do XYZ when Avatar Trigger value changed to true, both ABC and XYZ will happen regardless if the avatar only entered Trigger zone 1 or Trigger zone 2. I have tried using different scripts, saved each Avatar Trigger component in different variables, Used different tags but the issue seems to be in the Avatar Trigger logic itself (even having an Avatar trigger game object with no scripts attached to it will trigger the scripts on other game objects). Of course I could have done something wrong, and I would appreciate some guidance if that's the case.MeshCreatorMar 28, 2025Copper Contributor93Views1like1CommentCloud Scripting Package error when publishing to Mesh
Unity version: 2022.3.34 Mesh version: 5.2414.130 Hello, I get an error when I try to build and publish my scene to Mesh, see attachment. There is a nuget.config file in the directory provided by the error message, see attachment. From my limited knowledge I guess I need a reference to the Cloud scripting package here as it doesnt exist in nuget.org, but Im not sure what to add specifically. Is this whats causing the error, and what should I add to resolve this if thats the case? ThanksMeshCreatorFeb 25, 2025Copper Contributor74Views1like1Comment
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