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Welcome to the Microsoft Mesh Creator discussion space: a hub for developers, artists, and creators
Greetings and a warm welcome to the Mesh Creator discussion space! I'm Milena Paumen, and I'm absolutely thrilled to usher in this exciting new chapter in our shared journey. As we prepare for the launch of the Discussion Space for the Mesh Dev/Creator Community, I wanted to take a moment to introduce myself and convey my deep enthusiasm for this remarkable community. We are delighted that you've chosen to be a part of this inclusive community, where you'll discover a unique opportunity to stay informed about product updates, delve into upcoming sessions, access valuable resources, and engage with fellow professionals who are dedicated to crafting software solutions using Microsoft's Mesh. Within this space, you'll uncover the immense power of connecting with other technologists who, like you, are navigating the intricacies of project creation. Please feel free to initiate and nurture discussions on subjects that pique your curiosity. As our community of customers and partners continues to grow, we hope you find immense value in forging meaningful connections, and we eagerly anticipate your feedback. We encourage you to extend invitations to your team members to join us here. And don't forget to take a moment to introduce yourself to the collective; we'd love to get to know you better. Allow me to share a bit more about myself: In my role as a CXPM within the Mesh Engineering team, I've had the privilege of working closely with our exceptional engineers who meticulously craft our products. My primary focus is to ensure that we provide the highest level of support possible to developers within our customer and partner organizations. My journey at Microsoft also encompassed contributing to the development of the Microsoft Surface portfolio. While I have since embarked on new horizons, my appreciation for the transformative power of community remains steadfast. Beyond the realm of technology, I'm an enthusiastic traveler, a part-time professor, and I deeply cherish the moments spent with my family. As we embark on this new chapter with the launch of the Mesh Dev/Creator Community's Discussion Space, I genuinely look forward to connecting with each and every one of you. Your diverse experiences, boundless creativity, and shared passion for innovation will undoubtedly propel our community to new heights. I extend my sincere gratitude for your unwavering dedication to our Mesh Dev/Creator Community. Together, let's make this launch an unforgettable milestone in our journey.4.3KViews8likes7CommentsShader error in 'Universal Render Pipeline/Terrain/Lit': maximum ps_5_0 sampler register index (16)
Looks like LightCookieInput shader from URP is breaking some of the rules in the build for mesh. How do i fix this im not a unity pro Error building Player: Shader error in 'Universal Render Pipeline/Terrain/Lit': maximum ps_5_0 sampler register index (16) exceeded at /org/cadtounity/Mesh-Toolkit-Unity/Mesh101/Library/PackageCache/com.unity.render-pipelines.universal@14.0.8/ShaderLibrary/LightCookie/LightCookieInput.hlsl(9) (on gles) Compiling Subshader: 0, Pass: ForwardLit, Vertex program with DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP2 _ADDITIONAL_LIGHTS _ALPHATEST_ON _LIGHT_COOKIES _NORMALMAP _REFLECTION_PROBE_BLENDING _TERRAIN_INSTANCED_PERPIXEL_NORMAL Platform defines: SHADER_API_MOBILE UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_NO_CUBEMAP_ARRAY UNITY_NO_FULL_STANDARD_SHADER UNITY_NO_RGBM UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF3 Disabled keywords: FOG_EXP FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING SHADER_API_GLES30 SHADOWS_SHADOWMASK UNITY_ENABLE_DETAIL_NORMALMAP UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_PBS_USE_BRDF1 UNITY_PBS_USE_BRDF2 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_VIRTUAL_TEXTURING _ADDITIONAL_LIGHTS_VERTEX _FORWARD_PLUS _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _MAIN_LIGHT_SHADOWS_SCREENxrdyne2Oct 10, 2023Copper Contributor3.4KViews0likes1CommentShared screen in custom Mesh environment
Going by the promotional materials Mesh has a concept of the "stage" for a shared screen and gallery (where those on a standard teams call - i.e. with no avatar, appear). I don't see any way in the mesh toolkit or the Mesh 101 example to add that stage screen. Obviously when building a custom environment one would expect to be able to place that stage somewhere. So you would expect to see it as a game object or as a render texture to place upon a game object. However, I don't see any such thing. Any ideas ?? I strongly suspect that "under the hood" the "stage" is an Azure Communications Services endpoint (Teams is built on top of ACS - so it is logical that that is how it connects to Unity) - it would be great if that is the case. The ability to simply add such an ACS endpoint to the Unity scene would enable huge flexibility as for e.g. ACS has support (currently in private preview) for bringing in an SRT stream feed. Part of the reason that I suspect that the "stage" is ACS under the hood is that this https://dev.azure.com/aipmr/MixedReality-Unity-Packages/_artifacts/feed/Unity-packages/Npm/com.azure.communication.calling/overview/1.0.0-beta.1 SDK which was released in Beta in June brings ACS calling to Unity. It would be very helpful if someone from Microsoft can provide some guidance as it would help with knowing which parts of the learning curve we need to direct our attention to.Nicholas PlantOct 09, 2023Iron Contributor3.4KViews0likes7CommentsMesh public preview does not appear in Teams?
Hi all, I have all the licences you need for the Public Preview. In Teams Administrator, the settings are set so that I can get previews. I also see the app "Mesh Immesive Spaces" version 1.0.21., but I cannot add it. Neither in Classic Teams nor in New Teams. Currently my tenant is in Western Europe. Is it just not rolled out to us yet, or what else could it be?Holger_DuempelmannOct 08, 2023Brass Contributor3KViews1like15Comments🚀 Exciting News: Microsoft Mesh is Now in Public Preview!
We are thrilled to introduce Microsoft Mesh, now in public preview, a revolutionary 3D immersive experience that is transforming the way we work and connect virtually. Mesh is here to make your virtual meetings and events feel more like genuine face-to-face interactions. Please visit our blog for more information regarding Mesh announcement Building immersive experiences with Microsoft Mesh. Here are some of the resources we think you’ll find most useful: Start your Mesh development journey. Learn step-by-step with the Mesh 101 sample and tutorial. Subscribe to the Microsoft 365 Developer channel to see new video content as it is added to the Mesh development playlist. Get updates on Mesh development, learn about new content and webinars, or Microsoft Mesh opens a new realm of possibilities for remote collaboration and immersive experiences. Join us on this exciting journey of creativity, connection, and innovation. Regards, Milena PaumenMilena_PaumenOct 05, 2023Microsoft2.4KViews4likes6CommentsYou must install or update .NET to run this application
Trying to get Cloud Scripting working. I have an Azure subscription and the ID is set in the publishing panel. When I run my project in the editor I get the error: 0:00.000 Error [CloudScriptingCloudHosting]: . [2024-04-19T16:53:25.259725Z: Error]: CloudScriptingAppProcess.. You must install or update .NET to run this application. I have the latest version of the .NET SDK installed (.NET 😎Weald_SpatialApr 19, 2024Brass Contributor1.2KViews0likes4CommentsPermanent worlds that can be entered without an event?
It is already fun to deal with MS-Mesh. The adjustments with Unity also work quite well, my colleagues say. As a business consultant, I only ever see the results :-). What I would find great is the following feature, which should actually be easy to realise. In my opinion, I'm not a developer :-). The fact that Mesh always has to do with events is okay for now. But there are also things for which I don't need an event. I just want to use a virtual world spontaneously. Example: I want to see who is in the virtual coffee kitchen, because I want to exchange ideas with my colleagues, just like in real life. I have time right now and I want to go to our digital showroom based on mesh to find out about our products. If there happens to be someone there as well, so much the better. Spontaneous exchanges with colleagues I would never have invited because I don't know them or we have nothing to do with each other in the working world are not possible. Is that right? What I would like to see in the Mesh Portal is a section of rooms that exist permanently and that I can enter spontaneously without them being assigned to an event. Have I overlooked this or does it already exist? Or is that hidden behind worlds, which are still empty in the demo tenant :-).Holger_DuempelmannOct 17, 2023Brass Contributor1.1KViews1like10Comments
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