mesh
31 TopicsNo events showing in Microsoft Mesh after latest update
Yesterday mesh auto updated and ever since I can't view any ongoing or past events. This happened right before an important demo. Am I the only one with this issue? On the web the event is active. I can also find it on my laptop, which has not updated the app. However, on my VR headset it displays that no events are active. The outcome is the same for both organizers and participants of the event We found a workaround which was to guide the participants into the Environment Template, but that's complicated for people not that aren't used to VR or, tech in general. This needs to be fixed!Solved206Views2likes12CommentsAzure AI Error when trying to publish tutorial Mesh 201
Hello, I have completed the Mesh 101 and Mesh 201 tutorials, which have been extremely helpful in demonstrating the platform’s extensive customization options. When I attempt to publish the finished Mesh 201 Starting Point scene (including step 6, which works correctly in Play mode), I encounter the following error: RequestFailedException: Error occurred while provisioning the app's resources: The template deployment '<REDACTED-ID_01>-provisionApp-fc' is not valid according to the validation procedure. The tracking id is '<REDACTED-ID_02>'. See inner errors for details. Status: 400 (Bad Request) ErrorCode: InvalidTemplateDeployment Content: {"error":{"code":"InvalidTemplateDeployment","message":"The template deployment '<REDACTED-ID_01>-provisionApp-fc' is not valid according to the validation procedure. The tracking id is '<REDACTED-ID_02>'. See inner errors for details.","details":[{"code":"ValidationForResourceFailed","message":"Validation failed for a resource. Check 'Error.Details[0]' for more information.","details":[{"code":"SubscriptionIsOverQuotaForSku","message":"This region has quota of 0 PremiumV2 instances for your subscription. Try selecting different region or SKU."}]}]}} The message suggests my subscription lacks quota for PremiumV2 instances in this region. However, step 6 of the tutorial does not indicate that a PremiumV2 plan is required, and I am currently on an Azure Standard plan. The tutorial’s screenshot also shows the Standard pricing tier, so I would expect the deployment to succeed with my current configuration. Could you let me know if I am missing a step or prerequisite? Thank you in advance for your guidance. Kind regards, Oscar Metten33Views0likes1CommentCloud Scripting Package error when publishing to Mesh
Unity version: 2022.3.34 Mesh version: 5.2414.130 Hello, I get an error when I try to build and publish my scene to Mesh, see attachment. There is a nuget.config file in the directory provided by the error message, see attachment. From my limited knowledge I guess I need a reference to the Cloud scripting package here as it doesnt exist in nuget.org, but Im not sure what to add specifically. Is this whats causing the error, and what should I add to resolve this if thats the case? Thanks33Views1like1CommentWebSlate Input on Select Enter is null
When using webSlate in my scene when i want to interact with it nothing happens and i get an error saying : " NullReferenceException: Object reference not set to an instance of an object MicrosoftMesh.WebSlate.WebSlateInput OnSelectEnter (UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args) (at <aaff06ee9dfb41c099a87a93bd74118f>:0) " and i dont really know if it's that my fault or is that a Toolkit Error ?98Views0likes2CommentsShared by all clients Node
Is there a way to get a component that is shared by all clients and make local logic? For example, on trigger enter works great for testing if an avatar is inside a collider. However, on trigger enter is shared by all clients, as such if any avatar enters the trigger collider the interaction happens for all avatars. Is there a way to get around this?16Views0likes0CommentsAvatar Trigger Shared State Issue
My use case is to make 'break-out rooms'. By entering a collider the user gets a discussion topic and question to discuss with the other avatars present in the same collider. In mesh there are two ways to handle trigger collider logic. Avatar triggers happens locally, while on trigger enter gets networked to all avatars. I don't want to use on trigger enter because only the avatar that enters should see the hidden content. Not all avatars in the scene. However, using avatar trigger allows the avatar who enters any trigger collider to see all hidden content. Putting conditions, such as limiting the interaction to a specific trigger collider, does nothing as it activates all available avatar trigger component directly. Which means that all avatar trigger components share the same state and when one is set to True then all of them get set to True and their interaction happens. This makes me unable to get a workaround through code. Is there something I have missed?16Views0likes0CommentsNo differentiation between Avatar Triggers
Unity version: 2022.3.34 Mesh version: 5.2414.130 Hello, I have noticed an issue that appears when you have multiple Avatar Triggers in one scene. The issue is that the scripts attached to them will run regardless of which Trigger zone the avatar enters. Let's say, I have 2 trigger zones (1 and 2) and both of them have script (doesn't matter if it's the same script or different ones). If the script on Trigger zone 1 do ABC when Avatar Trigger value changed to true and Trigger zone 2 do XYZ when Avatar Trigger value changed to true, both ABC and XYZ will happen regardless if the avatar only entered Trigger zone 1 or Trigger zone 2. I have tried using different scripts, saved each Avatar Trigger component in different variables, Used different tags but the issue seems to be in the Avatar Trigger logic itself (even having an Avatar trigger game object with no scripts attached to it will trigger the scripts on other game objects). Of course I could have done something wrong, and I would appreciate some guidance if that's the case.64Views1like1CommentDevelopment Partner for Microsoft Mesh?
Hello, we are a creative technology studio based in Singapore (website), specializing in crafting immersive 3D virtual worlds and interactive experiences for clients across various industries. As pioneers in virtual engagement, we are particularly excited about the potential of Microsoft Mesh and its capabilities. We would love to explore the opportunity to become a development partner for Microsoft Mesh, allowing us to offer enhanced solutions to our clients. We are not sure whom we can contact about this at Microsoft, so any insights are much appreciated. Thank you in advance.85Views0likes2CommentsError [Cloud Scripting]: Cloud scripting upload failed
I Team, I have this error during the deploy from unity, below the error in detail: Error [Cloud Scripting]: Cloud scripting upload failed Exception: Running process exited with error code : 1 ErrorMessage : here another screen of the error from the mesh publish dialog60Views0likes0Comments