mesh
23 TopicsWebSlate Input on Select Enter is null
When using webSlate in my scene when i want to interact with it nothing happens and i get an error saying : " NullReferenceException: Object reference not set to an instance of an object MicrosoftMesh.WebSlate.WebSlateInput OnSelectEnter (UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args) (at <aaff06ee9dfb41c099a87a93bd74118f>:0) " and i dont really know if it's that my fault or is that a Toolkit Error ?13Views0likes0CommentsError [Cloud Scripting]: Cloud scripting upload failed
I Team, I have this error during the deploy from unity, below the error in detail: Error [Cloud Scripting]: Cloud scripting upload failed Exception: Running process exited with error code : 1 ErrorMessage : here another screen of the error from the mesh publish dialog13Views0likes0CommentsCustom C# script in Mesh ?
Hi, We are currently exploring the potential of using Mesh for collaborative work. Our existing setup already includes Unity ecosystem with custom packages, scripts, and more. I'm trying to reuse these scripts in a Mesh environment. However I encounter difficulties when trying to use C# scripts in Mesh and I always end up in errors such as: The game object '...' uses the component '...' in Assembly '...'. This component is not supported by Mesh runtime. Even with something as simple as: public class CustomCode : MonoBehaviour { void Start() { } } Is it possible to use C# script in a Mesh environment ? Thanks for your help.Solved406Views0likes6Comments🔉 Simplified network setup and improved audio for the Mesh app
We're thrilled to share that the Mesh app on PC andMeta Questnow has simplified network setupandimproved audio quality, enabled by transitioning spatial audio and avatar pose data in Mesh to use the same infrastructure as Microsoft Teams. As part of this, admins will no longer need to configure custom ports and endpoints to get started with Mesh. Instead, Mesh will align to the same set of network setup requirements as Teams and Azure Communication Services. You can find full details on this in our docs:Network setup requirements for the Mesh app. We know this has been a core need for many organizations to deploy Mesh at scale, and are looking forward to hearing about the scenarios this enables. Interested in getting started with Mesh? See Microsoft Mesh Adoption resources. Note: Immersive spaces in Teams will continue requiring custom network setup requirements until its respective infrastructure transition is completed in upcoming months. Read more in Managing immersive spaces in Teams.438Views2likes0CommentsMax number of participants in the same room in Mesh?
Hello, The documentation about Mesh states 200 participants as max number, sometimes 300, and sometimes it is specified that the participants get allocated to max-16-users rooms, sometimes not. So is it possible to have a big event with more than 16 people in the same room (ideally 300) or not? It is unclear to me. Thank you.574Views0likes3CommentsMicrosoft Mesh 2408 is now available in the Microsoft and Quest app stores.
Microsoft Mesh 2408 is now available in the Microsoft and Quest app stores. Highlights: You can now have 5 broadcasters instead of 3 Event organizers in the Host room can see profile bubbles of attendees sending emojis or raising hands. Also, organizers can call on the handraisers by clicking the avatar or profile bubble. Add text directly to your event like other objects (screenshare, image, videos) For more info, see Release notes for Mesh - Microsoft Mesh | Microsoft Learn If your Mesh Windows app hasn't updated automatically yet, open the Microsoft Store app, click Library and then click Get updates.287Views1like0CommentsPassing live information from the scene to Cloud Scripting
Hello everyone, I am looking for a way to track the live position of objects in MS Mesh. I am currently exploring if this is possible to be implemented with Cloud Scripting. However, when an Event is called like "Selected", only the initial information of the scene is presented. So when a user is moving an object, I am currently unable to track this. 1. Is it possible to update the scene/DOM in Cloud Scripting while running the application? 2. Is there a way to send additional information to the Cloud Scripting environment? 3. Is there a way to implement custom Cloud Scripting Events or EventArgs? 4. Am I overlooking something and there is an easy way to track the live position of objects? Additional information: I am working on a research project where I would like to use Microsoft Mesh. To properly implement this, I would need to gather live data from MS Mesh, like the current position of Objects or Avatars. I tried multiple things but did not come to a solution. The "PositionChanged" does not seem to be called. According to the docs, I can get "Hit info,relative to the local coordinate space of the InteractableNod" which does not help. I found this post, saying that Cloud Scripting <-> Visual Scripting is not possible. Thank you in advance for the help!Solved671Views0likes2CommentsDesigning Your Mesh Event: How to Create a Great Immersive Experience
Learn about key elements to planning your event, like how to decide between immersive view in Teams or the Mesh app, and how to accommodate the number of attendees you want to attend. Get tips and tricks for creating and customizing events from environments and saving environment customizations as templates so you can recreate similar events in minutes. When:May 7th at 9:00 AM PST | 18:00 CET Speaker: Cathy Moya - Sr. Customer Experience PM RSVP: https://developer.microsoft.com/en-us/reactor/events/22544/545Views2likes2Comments