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Welcome to the Microsoft Mesh Creator discussion space: a hub for developers, artists, and creators
Greetings and a warm welcome to the Mesh Creator discussion space! I'm Milena Paumen, and I'm absolutely thrilled to usher in this exciting new chapter in our shared journey. As we prepare for the launch of the Discussion Space for the Mesh Dev/Creator Community, I wanted to take a moment to introduce myself and convey my deep enthusiasm for this remarkable community. We are delighted that you've chosen to be a part of this inclusive community, where you'll discover a unique opportunity to stay informed about product updates, delve into upcoming sessions, access valuable resources, and engage with fellow professionals who are dedicated to crafting software solutions using Microsoft's Mesh. Within this space, you'll uncover the immense power of connecting with other technologists who, like you, are navigating the intricacies of project creation. Please feel free to initiate and nurture discussions on subjects that pique your curiosity. As our community of customers and partners continues to grow, we hope you find immense value in forging meaningful connections, and we eagerly anticipate your feedback. We encourage you to extend invitations to your team members to join us here. And don't forget to take a moment to introduce yourself to the collective; we'd love to get to know you better. Allow me to share a bit more about myself: In my role as a CXPM within the Mesh Engineering team, I've had the privilege of working closely with our exceptional engineers who meticulously craft our products. My primary focus is to ensure that we provide the highest level of support possible to developers within our customer and partner organizations. My journey at Microsoft also encompassed contributing to the development of the Microsoft Surface portfolio. While I have since embarked on new horizons, my appreciation for the transformative power of community remains steadfast. Beyond the realm of technology, I'm an enthusiastic traveler, a part-time professor, and I deeply cherish the moments spent with my family. As we embark on this new chapter with the launch of the Mesh Dev/Creator Community's Discussion Space, I genuinely look forward to connecting with each and every one of you. Your diverse experiences, boundless creativity, and shared passion for innovation will undoubtedly propel our community to new heights. I extend my sincere gratitude for your unwavering dedication to our Mesh Dev/Creator Community. Together, let's make this launch an unforgettable milestone in our journey.4.1KViews8likes7CommentsThoughts from the Mesh road
I published an article about Microsoft Mesh, with thoughts about presence, usage and learnings regarding Mesh & Mesh for Teams (Immersive Teams meetings). Feel free to read & share it Thoughts from the Microsoft Mesh road – Vesa Nopanen – My Metaverse Day402Views4likes1Comment🚀 Exciting News: Microsoft Mesh is Now in Public Preview!
We are thrilled to introduce Microsoft Mesh, now in public preview, a revolutionary 3D immersive experience that is transforming the way we work and connect virtually. Mesh is here to make your virtual meetings and events feel more like genuine face-to-face interactions. Please visit our blog for more information regarding Mesh announcement Building immersive experiences with Microsoft Mesh. Here are some of the resources we think you’ll find most useful: Start your Mesh development journey. Learn step-by-step with theMesh 101sample and tutorial. Subscribe to the Microsoft 365 Developer channel to see new video content as it is added to theMesh development playlist. Get updates on Mesh development, learn about new content and webinars, or Microsoft Mesh opens a new realm of possibilities for remote collaboration and immersive experiences. Join us on this exciting journey of creativity, connection, and innovation. Regards, Milena PaumenMilena_PaumenOct 05, 2023Microsoft2.4KViews4likes6CommentsIntroducing Microsoft Mesh: Building multi-user 3D experiences for the workplace
Introducing Microsoft Mesh: Building multi-user 3D experiences for the workplace When: February, 8th at 9:00 AM PST Microsoft speakers: Tyler Adams | Principal PM Manager, Mesh Developer Platform Team Rebecca Burke Aguero | Senior Product Manager, Microsoft Mesh Developer Platform Team Industry guests: Edward Zemba | CEO & President, Link to VR Christian Glessner | Founder & CTO, Hololux During the event, attendees will get the opportunity to: Get an overview of built-in Mesh capabilities. Discover what developers can do with the Mesh toolkit. Find out how Mesh makes it easier to optimize content and simplifies publishing. Understand which scenarios are best suited for Mesh. Explore some of the projects that partners have already built with Mesh. Get pointers to the most relevant resources. Get questions answered during a live Q&A session. Learn more and RSVP at https://aka.ms/MeshDevEvent We hope to see you there!Milena_PaumenFeb 02, 2024Microsoft471Views3likes2CommentsAvatar.id from VisualScripting
In August, ruhanponnada (Microsoft) wrote in a Topic "Hey all, releasing soon will be a visual scripting node to gather the avatar id, as well as the avatar transform (position, gaze, body direction). Be on the lookout for the rollout!" When When will this feature be released in visual scripting?AndreaS1590Nov 08, 2024Copper Contributor33Views2likes2Comments🔉 Simplified network setup and improved audio for the Mesh app
We're thrilled to share that the Mesh app on PC andMeta Questnow has simplified network setupandimproved audio quality, enabled by transitioning spatial audio and avatar pose data in Mesh to use the same infrastructure as Microsoft Teams. As part of this, admins will no longer need to configure custom ports and endpoints to get started with Mesh. Instead, Mesh will align to the same set of network setup requirements as Teams and Azure Communication Services. You can find full details on this in our docs:Network setup requirements for the Mesh app. We know this has been a core need for many organizations to deploy Mesh at scale, and are looking forward to hearing about the scenarios this enables. Interested in getting started with Mesh? See Microsoft Mesh Adoption resources. Note: Immersive spaces in Teams will continue requiring custom network setup requirements until its respective infrastructure transition is completed in upcoming months. Read more in Managing immersive spaces in Teams.438Views2likes0CommentsDesigning Your Mesh Event: How to Create a Great Immersive Experience
Learn about key elements to planning your event, like how to decide between immersive view in Teams or the Mesh app, and how to accommodate the number of attendees you want to attend. Get tips and tricks for creating and customizing events from environments and saving environment customizations as templates so you can recreate similar events in minutes. When:May 7th at 9:00 AM PST | 18:00 CET Speaker: Cathy Moya - Sr. Customer Experience PM RSVP: https://developer.microsoft.com/en-us/reactor/events/22544/551Views2likes2CommentsInstantiating or Destroying a GameObject
Hello, I noticed that after installing the Mesh Toolkit in Unity, nodes for Instantiating or Destroying GameObjects are not available in Visual Scripting anymore. Also it is impossible to create a custom node after the tookit is installed, even after regenerating nodes, the result as described. I would like to know if this is intentional, and how can I get to instantiate or Destroy a GameObject in a Mesh Project? Thanks!Justin_MichauxFeb 16, 2024Copper Contributor492Views2likes4CommentsCloudScripting library is missing in new project
I have created a new empty project and added a Mesh Cloud Scripting object to the scene. It created a Visual Studio project. When I opened it, I noticed that the Mesh CloudScript reference was invalid. After hours of searching, we discovered a wrong source map in NuGet Package manager. It can be easily fixed by adding new Source Mapping like in the picture below Then, when you Build the app, you will see that all packages are resolved and the build is successful. Please fix the nuget.config file that is created by the Cloud Scripting project template.lukaszdudziakOct 11, 2024Brass Contributor125Views1like1CommentOne of the test avatar breaks MeshEmulator view
Test Avatar prefab Toolkit_TestAvatar_Purple.prefab contains a camera component that overrides MeshEmulator view in PlayMode. Please remove highlighted objects. I have Mesh-Toolkit-Unity5.2412.187.Other test avatars are fine. Many thanks for adding them!lukaszdudziakSep 11, 2024Brass Contributor218Views1like2Comments
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