VR
7 TopicsMesh Toolkit Update – Questions about Unity, Code Customization & Timeline
Hi everyone, I just read the recent announcement about the Microsoft Mesh Toolkit being retired as of June 24th, 2025, and I have to say it came quite suddenly. According to the message, the toolkit will be replaced with a new in-app, no-code customization experience. I have a few important questions: 1. Will Unity still be supported? Many of us (including our team) rely on Unity for creating and publishing Mesh experiences. Will this integration continue to work, or is it being phased out along with the toolkit? 2. Will code-based customization (scripting, APIs, etc.) still be possible? Or is everything moving toward a purely no-code model? That would be unfortunate—custom scripting has been essential for our more complex experiences. 3. When can we expect the new tools to be available? Is there a timeline or preview we can test? And when will we be able to migrate/update our existing environments to the new system? We currently run several meetings and collaborative sessions in Mesh spaces, so this change has a big impact on us. A clear migration plan would really help us prepare. Looking forward to hearing from the team and from others in the same boat! Best regards521Views5likes8CommentsNo events showing in Microsoft Mesh after latest update
Yesterday mesh auto updated and ever since I can't view any ongoing or past events. This happened right before an important demo. Am I the only one with this issue? On the web the event is active. I can also find it on my laptop, which has not updated the app. However, on my VR headset it displays that no events are active. The outcome is the same for both organizers and participants of the event We found a workaround which was to guide the participants into the Environment Template, but that's complicated for people not that aren't used to VR or, tech in general. This needs to be fixed!Solved422Views3likes14CommentsNo differentiation between Avatar Triggers
Unity version: 2022.3.34 Mesh version: 5.2414.130 Hello, I have noticed an issue that appears when you have multiple Avatar Triggers in one scene. The issue is that the scripts attached to them will run regardless of which Trigger zone the avatar enters. Let's say, I have 2 trigger zones (1 and 2) and both of them have script (doesn't matter if it's the same script or different ones). If the script on Trigger zone 1 do ABC when Avatar Trigger value changed to true and Trigger zone 2 do XYZ when Avatar Trigger value changed to true, both ABC and XYZ will happen regardless if the avatar only entered Trigger zone 1 or Trigger zone 2. I have tried using different scripts, saved each Avatar Trigger component in different variables, Used different tags but the issue seems to be in the Avatar Trigger logic itself (even having an Avatar trigger game object with no scripts attached to it will trigger the scripts on other game objects). Of course I could have done something wrong, and I would appreciate some guidance if that's the case.88Views1like1CommentError [Cloud Scripting]: Cloud scripting upload failed
I Team, I have this error during the deploy from unity, below the error in detail: Error [Cloud Scripting]: Cloud scripting upload failed Exception: Running process exited with error code : 1 ErrorMessage : here another screen of the error from the mesh publish dialog78Views0likes0CommentsPassing live information from the scene to Cloud Scripting
Hello everyone, I am looking for a way to track the live position of objects in MS Mesh. I am currently exploring if this is possible to be implemented with Cloud Scripting. However, when an Event is called like "Selected", only the initial information of the scene is presented. So when a user is moving an object, I am currently unable to track this. 1. Is it possible to update the scene/DOM in Cloud Scripting while running the application? 2. Is there a way to send additional information to the Cloud Scripting environment? 3. Is there a way to implement custom Cloud Scripting Events or EventArgs? 4. Am I overlooking something and there is an easy way to track the live position of objects? Additional information: I am working on a research project where I would like to use Microsoft Mesh. To properly implement this, I would need to gather live data from MS Mesh, like the current position of Objects or Avatars. I tried multiple things but did not come to a solution. The "PositionChanged" does not seem to be called. According to the docs, I can get "Hit info, relative to the local coordinate space of the InteractableNod" which does not help. I found http://relative%20to%20the%20local%20coordinate%20space%20of%20the%20InteractableNod post, saying that Cloud Scripting <-> Visual Scripting is not possible. Thank you in advance for the help!Solved774Views0likes2CommentsThoughts from the Mesh road
I published an article about Microsoft Mesh, with thoughts about presence, usage and learnings regarding Mesh & Mesh for Teams (Immersive Teams meetings). Feel free to read & share it Thoughts from the Microsoft Mesh road – Vesa Nopanen – My Metaverse Day423Views4likes1CommentWelcome to the Microsoft Mesh Creator discussion space: a hub for developers, artists, and creators
Greetings and a warm welcome to the Mesh Creator discussion space! I'm Milena Paumen, and I'm absolutely thrilled to usher in this exciting new chapter in our shared journey. As we prepare for the launch of the Discussion Space for the Mesh Dev/Creator Community, I wanted to take a moment to introduce myself and convey my deep enthusiasm for this remarkable community. We are delighted that you've chosen to be a part of this inclusive community, where you'll discover a unique opportunity to stay informed about product updates, delve into upcoming sessions, access valuable resources, and engage with fellow professionals who are dedicated to crafting software solutions using Microsoft's Mesh. Within this space, you'll uncover the immense power of connecting with other technologists who, like you, are navigating the intricacies of project creation. Please feel free to initiate and nurture discussions on subjects that pique your curiosity. As our community of customers and partners continues to grow, we hope you find immense value in forging meaningful connections, and we eagerly anticipate your feedback. We encourage you to extend invitations to your team members to join us here. And don't forget to take a moment to introduce yourself to the collective; we'd love to get to know you better. Allow me to share a bit more about myself: In my role as a CXPM within the Mesh Engineering team, I've had the privilege of working closely with our exceptional engineers who meticulously craft our products. My primary focus is to ensure that we provide the highest level of support possible to developers within our customer and partner organizations. My journey at Microsoft also encompassed contributing to the development of the Microsoft Surface portfolio. While I have since embarked on new horizons, my appreciation for the transformative power of community remains steadfast. Beyond the realm of technology, I'm an enthusiastic traveler, a part-time professor, and I deeply cherish the moments spent with my family. As we embark on this new chapter with the launch of the Mesh Dev/Creator Community's Discussion Space, I genuinely look forward to connecting with each and every one of you. Your diverse experiences, boundless creativity, and shared passion for innovation will undoubtedly propel our community to new heights. I extend my sincere gratitude for your unwavering dedication to our Mesh Dev/Creator Community. Together, let's make this launch an unforgettable milestone in our journey.4.3KViews8likes7Comments