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Development Partner for Microsoft Mesh?
Hello, we are a creative technology studio based in Singapore (website), specializing in crafting immersive 3D virtual worlds and interactive experiences for clients across various industries. As pioneers in virtual engagement, we are particularly excited about the potential of Microsoft Mesh and its capabilities. We would love to explore the opportunity to become a development partner for Microsoft Mesh, allowing us to offer enhanced solutions to our clients. We are not sure whom we can contact about this at Microsoft, so any insights are much appreciated. Thank you in advance.S_TheDoodlePeopleFeb 18, 2025Copper Contributor33Views0likes1CommentControlling timeline using Unity Playable Controller not working properly
Unity version: 2022.3.34 Mesh toolkit version: v5.2314.130 Hello, as the title says I would like to control a Unity timeline using the Unity Playable Controller from Mesh. However, after adding the component and linking up the playable director as instructed in the doc and doing a test event, the controller doesn't seem to work. The animation doesn't pause when the pause button is pressed, and when I resume the animation snaps back to the point in the animation where it should have paused. For example; A cube moves from point A to point B in the animation. I want to pause the animation (stop the cube from moving at its current position) when the cube has covered 50% of the distance by pressing the pause button, but the cube continues moving towards point B when doing so. When the cube has moved 75% of the distance, I press resume in the controller, and the cube snaps back to the halfway mark between the points and then continues. Is there a setting I have missed or anything else that might be causing this?MeshCreatorFeb 10, 2025Copper Contributor45Views0likes4CommentsInstantiate Gameobject node in Visual Scripting removed when importing Mesh toolkit
Unity version: 2022.3.34 Mesh version: 5.2414.130 Hello, Is there a reason why the Instantiate Gameobject node in visual scripting disappears when you import the mesh toolkit? As soon as I import the toolkit I can no longer find the node in the fuzzy finder. Is there a mesh alternative that I am not aware about? If this is on purpose, I would reconsider to allow users to instantiate objects during runtime as it is such a fundamental functionality in 3D development. Not being able to instantiate gameobjects severely limits the core functionalities in my work project. Thanks for any input on thisSolvedMeshCreatorFeb 07, 2025Copper Contributor19Views0likes1CommentMalfunction in interaction with objects
I am reopening this topic because it is blocking for me with respect to the logic already implemented. In a post from September, you said, "….. You are still able to teleport or turn by using the joystick when an object is equipped or interact with a different object using the other hand." Unfortunately, this is not true. If I have an object in my right hand, I cannot activate, for example, the "Teleport" button of a Chapter Label (Tutorial MESH101) with my left hand (or vice versa). The button lights up but does not trigger the execution. So, in this case, I cannot teleport if I have an object in hand or activate the play of a video. I have verified this situation with a new publication made with Mesh Toolkit 5.2409.244. Kindly, if you can help me.AndreaS1590Jan 22, 2025Copper Contributor38Views0likes2CommentsLibrary conflict
Hi In unity console I have this "red" error: "......We can't assign a new GUID because the asset is in an immutable folder. The asset will be ignored" This happened after I tried to update the library Microsoft Mesh Toolkit, but after encountering a series of errors that I didn't want to investigate further, I reverted to version 5.2402.240 I tried deleting the corresponding meta file to force a Packagecache refresh, but the result remains the same. Does anyone have any suggestions?SolvedAndreaS1590Jan 15, 2025Copper Contributor99Views0likes6CommentsUsing mixed lighting in Mesh
Hi, Is mixed lighting (backed + real time lighting) supported in mesh ? I have a scene which is manly static with a few dynamic object. So I use back global illumination and real time lighting for shadows and specular. I'm using URP/Lit shader for all objects. The lighting is correct in Editor, but when I enter in Play mode, the backed lighting of dynamic objects, only real time lighting is applied. If I explitly use URP/Backed Lit, backed lighting is applied but I loose real time lighting. I read womewhere that Mesh use it own shaders, but I don't find the source anymore. So, does Mesh shaders supported mixed lighting ? Thanks for your help.TAndrieuJan 08, 2025Copper Contributor78Views0likes3CommentsWebSlate Input on Select Enter is null
When using webSlate in my scene when i want to interact with it nothing happens and i get an error saying : " NullReferenceException: Object reference not set to an instance of an object MicrosoftMesh.WebSlate.WebSlateInput OnSelectEnter (UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args) (at <aaff06ee9dfb41c099a87a93bd74118f>:0) " and i dont really know if it's that my fault or is that a Toolkit Error ?RikwowJan 06, 2025Copper Contributor51Views0likes1CommentGrab manipulate object and select interactable object at the same time
Hi Maybe something has changed with the latest update Before I was able to grab an manipulable object with a trigger and at the same time interact with and interactable object (e.g. a button object ) with the other trigger of the same controller. This is useful for example to teleport with an object in your hands. Now you can do it but trackray of interaction is not more visible. It seems to me that the "interactable" tracking radius is no longer able to pass through the grabbed object. Ok, you can always use the se second controller, but ..... Thank youAndreaS1590Jan 03, 2025Copper Contributor310Views0likes2Comments
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