Forum Widgets
Latest Discussions
Avatar.id from VisualScripting
In August, ruhanponnada (Microsoft) wrote in a Topic "Hey all, releasing soon will be a visual scripting node to gather the avatar id, as well as the avatar transform (position, gaze, body direction). Be on the lookout for the rollout!" When When will this feature be released in visual scripting?AndreaS1590Nov 08, 2024Copper Contributor3Views1like0CommentsCollision with the Avatar
I want to add animation to an object when The Avatar is inside a box collider with IsTrigger but i get an error when i try to check if the collider is the avatar. i tried using Avatar Trigger but it does nothing so i must using it wrong i thinkRikwowNov 07, 2024Occasional Reader11Views0likes0CommentsGltf Runting Loading in Unity Meshtoolkit
Hi Team, Actually i facing one issue for runtime GLTF loading in unity mesh toolkit. This error message indicates that the LoadGLB component, attached to the Gltf_RuntimeLoaderGame Object, is unsupported in the Microsoft Mesh runtime. Any one knows this issue, pleaselet me know ASAP.RajeshDev24Nov 06, 2024Copper Contributor63Views0likes1CommentError [Cloud Scripting]: Cloud scripting upload failed
I Team, I have this error during the deploy from unity, below the error in detail: Error [Cloud Scripting]: Cloud scripting upload failed Exception: Running process exited with error code : 1 ErrorMessage : here another screen of the error from the mesh publish dialogdartec47Nov 06, 2024Copper Contributor10Views0likes0CommentsHow to identify a specific avatar. idAvatar?
Hi I need a kind of "idAvatar" to be able to allow or not allow certain actions. An example: wanting to use VR in the field of education if I am the teacher I can for example use a teleport and the students cannot. Is this possibility? or again if I want to do gamification always for the field of education I should be able to assign game objectives and have a ranking of the participants. I can think of doing it only if I can recover an idAvatar or something like that. How i can do? Thank you in advanceAndreaS1590Oct 24, 2024Copper Contributor630Views1like7CommentsCan't deploy default Cloud Scripting project
This is very strange because two weeks ago, I was able to deploy a very simple Mesh project with cloud scripting to my tenant without any issues, but now it doesn't work. I have created a new project with just an emulator, floor and empty Mesh Cloud Scripting object, but it fails during deployment. Here is the error message ArgumentException: The resource object with key 'TimeSpanHumanize_MultipleMinutes' was not found Parameter name: resourceKey Humanizer.Localisation.Formatters.DefaultFormatter.Format (System.String resourceKey, System.Int32 number, System.Boolean toWords) (at /_/src/Humanizer/Localisation/Formatters/DefaultFormatter.cs:140) Humanizer.Localisation.Formatters.DefaultFormatter.GetResourceForTimeSpan (Humanizer.Localisation.TimeUnit unit, System.Int32 count, System.Boolean toWords) (at /_/src/Humanizer/Localisation/Formatters/DefaultFormatter.cs:102) There is no error on the Azure side. I use Mesh Toolki version 5.2414.126 Do you have any idea what is wrong?lukaszdudziakOct 23, 2024Brass Contributor163Views0likes2Comments[Visual Scripting] How to add component type to the variable?
I saw in the Mesh Toolkit projects (for example PhysicsEffectsGallery or ScienceBuilding) that you applied script type to the Object Variable. I cannot do it by myself. The search doesn't give me anything. How can I do it? It is very useful because when I use a generic type like GameObject, I make frequent mistakes and drop the wrong object.lukaszdudziakOct 23, 2024Brass Contributor148Views0likes2CommentsAudioSourceNode via Mesh Cloudscripting
Hi everyone, just want to ask if it’s possible to assign audio clip to an audio source using cloud scripting? As of now, AudioSourceNode can call via CS by adding Mesh.CloudScripting.Audio but can find any property to assign audio clip into it. Thanks in advancesharamuretaOct 23, 2024Copper Contributor150Views0likes1CommentCloudScripting library is missing in new project
I have created a new empty project and added a Mesh Cloud Scripting object to the scene. It created a Visual Studio project. When I opened it, I noticed that the Mesh CloudScript reference was invalid. After hours of searching, we discovered a wrong source map in NuGet Package manager. It can be easily fixed by adding new Source Mapping like in the picture below Then, when you Build the app, you will see that all packages are resolved and the build is successful. Please fix the nuget.config file that is created by the Cloud Scripting project template.lukaszdudziakOct 23, 2024Brass Contributor121Views1like1CommentToybox project was removed from the Mesh Toolkit Unity
The latest update to the Mesh Toolkit Unity project removes almost all of the content of the Toybox demo project. Please restore it. https://github.com/microsoft/Mesh-Toolkit-Unity/commit/678ec280221e21952fe9c15993dd801a0acdd4f7SolvedlukaszdudziakOct 18, 2024Brass Contributor281Views0likes6Comments
Resources
Tags
- Mesh development26 Topics
- mesh23 Topics
- Unity17 Topics
- VR development4 Topics
- 3D development4 Topics
- teams4 Topics
- VR4 Topics
- 3D design3 Topics
- XR development2 Topics