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MeshCreator
Copper Contributor
Feb 06, 2025
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Instantiate Gameobject node in Visual Scripting removed when importing Mesh toolkit

Unity version: 2022.3.34

Mesh version: 5.2414.130

 

Hello,

Is there a reason why the Instantiate Gameobject node in visual scripting disappears when you import the mesh toolkit? As soon as I import the toolkit I can no longer find the node in the fuzzy finder. Is there a mesh alternative that I am not aware about? 

If this is on purpose, I would reconsider to allow users to instantiate objects during runtime as it is such a fundamental functionality in 3D development. Not being able to instantiate gameobjects severely limits the core functionalities in my work project.

Thanks for any input on this

  • After some reading I did discover that Mesh doesn't support monobehaviour, which is a shame but I can understand that from a security perspective. I will leave this thread here if anyone else has the same question or if someone on the Mesh team would like to comment on it. 

  • MeshCreator's avatar
    MeshCreator
    Copper Contributor

    After some reading I did discover that Mesh doesn't support monobehaviour, which is a shame but I can understand that from a security perspective. I will leave this thread here if anyone else has the same question or if someone on the Mesh team would like to comment on it. 

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