Forum Discussion
MeshCreator
Feb 06, 2025Copper Contributor
Instantiate Gameobject node in Visual Scripting removed when importing Mesh toolkit
Unity version: 2022.3.34
Mesh version: 5.2414.130
Hello,
Is there a reason why the Instantiate Gameobject node in visual scripting disappears when you import the mesh toolkit? As soon as I import the toolkit I can no longer find the node in the fuzzy finder. Is there a mesh alternative that I am not aware about?
If this is on purpose, I would reconsider to allow users to instantiate objects during runtime as it is such a fundamental functionality in 3D development. Not being able to instantiate gameobjects severely limits the core functionalities in my work project.
Thanks for any input on this
After some reading I did discover that Mesh doesn't support monobehaviour, which is a shame but I can understand that from a security perspective. I will leave this thread here if anyone else has the same question or if someone on the Mesh team would like to comment on it.
- MeshCreatorCopper Contributor
After some reading I did discover that Mesh doesn't support monobehaviour, which is a shame but I can understand that from a security perspective. I will leave this thread here if anyone else has the same question or if someone on the Mesh team would like to comment on it.