Reinforcement learning in Minecraft: Challenges and opportunities in multiplayer games
Published Feb 05 2021 08:17 AM 5,071 Views


Date: February 18, 2021

Time: 5:00 PM (GMT) 9.00 AM (Pacific)

Location: Global

Format: Livestream

Games have a long history as test beds in pushing AI research forward. From early works on chess and Go to more recent advances on modern video games, researchers have used games as complex decision-making benchmarks. Learning in multi-agent settings is one of the fundamental problems in AI research, posing unique challenges for agents that learn independently, such as coordinating with other learning agents or adapting rapidly online to agents they haven’t previously learned with.

In this webinar, join Microsoft researcher Sam Devlin and Queen Mary University of London researchers Martin Balla, Raluca D. Gaina, and Diego Perez-Liebana to learn how the latest AI techniques can be applied to multiplayer games in the challenging and diverse 3D environment of Minecraft.



The researchers will demonstrate how Project Malmo—a platform for AI experimentation built on Minecraft—provides an ideal environment for designing different and rich training tasks and how reinforcement learning agents can be trained in these scenarios. They’ll provide examples of tasks, agent implementations, and the latest research done in this area.

Together, you’ll explore:

  • The Malmo platform and multi-agent tasks
  • Using the reinforcement learning library RLlib to implement and train agents to complete Minecraft tasks
  • Coordinated policies for collaborative multi-agent tasks
  • Open challenges in learning robust policies for ad-hoc teamwork

*This webinar features a live Q&A session with open captioning.



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‎Feb 05 2021 08:22 AM
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