audio
45 TopicsTeams Live-Event with RTMP ingest
Dear all, I have a couple of questions regarding the new Teams Live-Events with RTMP ingest (using an external encoder). So far I´ve been using MS Stream live-events for professional livestreams with an external encoder and it worked great. But since the Stream live-events will be shut down at some point this year, I have to make the switch to the Teams live-events (with RTMP ingest). Is there an option to disable all automatic audio enhancement functions (like noise reduction, etc.)? If I stream music/spoken language to the live-event it doesn´t sound as good as with the Microsoft Stream live-events. Do teams live-events with RTMP ingest offer a buffer in case one of the viewers has an internet problems? Because to me it seems like the RTMP In live-events work rather like a general Teams Video-Call, so that in case of internet problems the audio will still be audible and the image will freeze. Usually streaming platforms have a buffer that will be filled to prevent audio-video dropouts. How do live-events in MS Teams in general differ from the live-events in MS Stream? Thanks in advance for your help! Best regards.912Views1like1CommentAudio quality when using Teams Townhall with rtmp-in.
Hi everyone I have broadcast a live music (orchestra) concert using Teams Townhall with rtmp-in (using Blackmagic Design web presenter). When I checked the archive recorded on Teams, I realized that the volume of the music is being ducked automatically. All my audio sources are mixed down with a professional digital mixer before streaming to Teams so basically they have a good balanced. I have another back-up recorded data and it does not have the same problem, so i think it is caused by the algorithm of Teams, and even if I am using an external encoder?? Is there a method to fix this problem? I have compared the data recorded by the external device and teams. The ducking is quite obvious. Lower: Recorded on Teams Townhall Thank you Cheers Carson32Views0likes0CommentsMicrosoft Teams Bluetooth Headset No Sound When Using External Mic
I am currently on Windows 11 Build 22504.rs_prelease.211112-1650 and whenever I use Microsoft Teams Desktop (Version 1.4.00.29469 (64-bit), last updated on 2021-11-06) with my Taotronics TT-BH22 headset, I cannot hear anything from the headset's speakers in the call unless I use the headset's microphone. The two problems with using the headset's own microphone are that The audio quality becomes very poor for no reason I want to use my external Blue Yeti microphone instead of my headset microphone. The above picture is what I would like my Teams audio setup to be, with my Taotronics headphones as the speakers and my Yeti as the microphone. With this setup in a Teams call, although I can notice sound being played to my Taotronics via the sound control panel (see image below), I do not hear it. So I effectively cannot use my external microphone in Teams because I have a bluetooth headset mic, and when I use the bluetooth headset's microphone in Teams, the sound on the headset works, but it is of very poor quality. I have tried disabling the headset mic, but that doesn't fix the issue, as I still can't hear anything from my headphones. I've been able to use Teams on the browser without an issue, but I need the features on Teams Desktop since the browser version is limited.Solved54KViews5likes23CommentsBlasts of white noise when using Jabra Evolve 75 SE headset.
When in a Teams call or Teams meeting after a couple of minutes I get a very loud blast of white noise in my headset. The blast is continuous and sometimes I can just about make out speech noises in it. Othertimes speech is audible but garbled like it's been scrambled somehow. If I leave and rejoin the meeting it is okay for maybe 30 seconds or so and then happens again. If I switch to another audio device (eg Laptop internal mic/speakers), even without leaving the meeting it all works fine through that device. Switch back to the Jabra and I get blasted eardrums within a minute or so. This only happens when using the Jabra, and it happens regardless of whether it is a USB, Bluetooth or JabraLink connection. The Jabra works fine with Zoom, and works fine as a bluetooth headset on my iPhone. No issues there. Only with MS Teams on Win11 System running Windows 11 Pro 10.0.22631 This headset is certified for MS Teams. Teams Software last updated 14th Oct 2024 Jabra headset with latest firmware.360Views1like0CommentsUnable to select microphone or speaker device in Microsoft Teams (Windows 10)
Microsoft Teams is currently unable to make/receive calls due to the app being unable to set a Microphone or speaker device. The 'Audio Devices' profile within settings is set to 'Custom Setup' and no other option is available in the drop down (screenshot attached). When try to continue using the custom setup, no devices are available as the drop-downs are unclickable (screenshot attached). Other useful info: OS: Windows 10 - latest Microsoft Teams Version: 1.2.00.24753 (64 bit). It was last updated on 22/09/2019. I have uninstalled and re-installed teams. Audio devices work fine in all other applications No other application is using the devices when Teams is being tested.Solved603KViews6likes58CommentsPersistent Sound issue Teams
After some troubleshooting, and hearing that multiple of my colleagues have the same issue, I thought I'd share here. It basically kills teams as a conversational tool for me, and it appears to be a specific teams issue. Issue: Upon entering a call/teams-meeting all sound cuts out from all playback devices. The moment you leave a call, sound works again and you even hear the 'hang up' sound. Observations: It seems to block all sounds, I've tried with 2 separate BT devices. It blocks sound out, but the system appears to register sound unabated. The green bars in the volume mixer still go up and down for every application, including teams. To confirm this I made a loopback recording, and the sound is still registered by the system. Teams seems to make some sort of windows-override between the software and the hardware layer. Stops the moment you 'leave' the call, so it is an override that only occurs once you enter a call. Even if I choose the option 'join without audio', the issue happens. Only the desktop app affects it, the teams web interface doesn't make the issue. What I've tried: Rebooting worked once, but than the issue recurred after a few minutes Rebooting again stopped working to resolve the issue Re-installing sound devices make no difference, issue persists Re-installing teams once managed to solve the issue, but it recurred after a few minutes Re-installing teams stopped working to resolve the issue Switching or selecting different playback devices makes no difference. Disabling, or removing sound editing application (NVIDIA Broadcast) makes no difference.1.8KViews1like1CommentSome YouTube videos only play audio, no video, in Edge v116
ISSUE There is an issue in the Edge 116 stable-release with some YouTube videos. Some videos that used to play without-issue in the 115 release no-longer work in the 116 release: the audio on such videos will play, but not the video. Even most adverts on YouTube are affected! Here is an example video: https://www.youtube.com/watch?v=nydwk87iEuM ("5 Monster Waves Caught On Camera" by "Underworld") Here you can see that video in the latest Edge and Firefox browsers: CODEC AND APP-VERSION INFO The "stats for nerds" YouTube feature reports the following codecs for that video: Edge: av01.0.04M.08 (397) / opus (251) Firefox: av01.0.01M.08 (396) / opus (251) And I am using the following software-versions: Edge: 116.0.1938.62 (Official build) (64-bit) Firefox: 117.0 (non-ESR) x64 Windows: 10 Home 22H2 x64 (Build 19045.3324) TROUBLESHOOTING I have already tried turning "Use hardware acceleration when available" off, and restarting Edge, but it made no-difference. I then turned it back on, but it made no-difference. In edge://flags I have tried turning "Hardware-accelerated video decode" to Disabled, but it made no-difference. Neither did changing "Choose ANGLE graphics backend" to "D3D9" (which I read on another site to try).5.4KViews2likes9CommentsHeadphone sound not working after 20230726 update
After applying these two updates, my headphone's audio stopped working. I highly suspect this is related to the recent update, since I was listening audio for the whole afternoon, and after applying the updates in the evening, it stopped working. Meanwhile, I did not install any other software. My headphone is functioning properly (tested on the phone), and the headphone's microphone is functioning on laptop (tested in a recording software, so the 3.5mm interface should not fail). The headphone's audio can be detected in the control panel, but testing it does not output any audio. I could provide more information if needed. Update: Tested on a Fedora 38 usb boot image, the audio works properly, thus the hardware part should have no issue.446Views0likes0Comments