First published on MSDN on Jun 14, 2018
You have now a PC and a Windows Mixed Reality Headset, we can talk about the technology :man_technologist:! A Mixed Reality app uses the Windows SDK APIs. Two choices are offered.
The first one is to use these APIs directly coding in C++; In this case, we are really close to the metal and so with the maximum performances, but we have to code everything: 3D engine, controller handling, etc. It is not the fastest way to develop an application, but some scenarios need this way of programing.
The second option is to leverage a Video game middle tier like Unity 3D. We are then able to create 3D scenes, lights, cameras, FX and script interactions with C# code.
Let’s start using Unity 3D. Here are the recommended versions to use:
- :laptop_computer: Windows Fall Creators Update (Version 1709 - OS Build 16299.15) or above
- :wrench: Unity3D 2017.2.1p2 (This version is the most stable actually for the Mixed Reality platform). Be sure to have the
Windows Store .NET Scripting Backend
component checked during the installation.
- :hammer_and_wrench: Visual Studio 2017 Version 15.5 or above. In the Visual Studio Installer, verify that you selected the following components:
Windows 10 SDK 10.0.16299
Visual Studio Tools for Unity