First published on MSDN on Jun 14, 2018
Have we said “From 0”:thinking_face::smirking_face:? Let’s go!
- Launch Unity3D; the startup screen allows you to open an existing project or to start a new one; Choose to start a new project clicking on
- Give a new to the project like “CreateObjects”; be sure that
is checked; Click on
- Once the project created, the Unity User interface appears. The
window is like the properties window where we can modify everything about the selected object. The
window contains all objects of our scene. The
window shows all the files of the projects (The Assets folder). Lastly, the
window allows us to place, move, rotate, modify 3D objects.
- In order to target the Windows Mixed Reality Platform, use the
menu and then
Universal Windows Platform
and then click on
This action configure the project to target the Windows Mixed Reality platform: You have the proof that a Mixed Reality application is a UWP app!
The Build output is not an executable. It is a UWP solution that will be open in Visual Studio
- The last parameters are the support of VR and that we use C# for scripting. To do this, still in the
screen, click on
window shows now the options related to the app. Click on
Virtual Reality Supported
. Then, in