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Hololens 2 nightmare!
The device as far as I know is bricked due to a faulty update released by Microsoft. For some reason the device is not charging above 1 LED light (Even when charging it overnight). Microsoft customer care suggested to re flash the device which is a simple straight forward process but the device is nowhere the minimum 40% charge because of some restriction. Getting into EDL mode by pressing the Brightness UP + Brightness DOWN + Power button until the LED's disappear only enables me to update the driver using the device manager window. Thinking this as a bypass to the 40% charge requirement, tried connecting to the ARC software with the latest .ffu file and the recovery .ffu file (in case the process got stuck). ARC opens a page which says unable to connect to the server (which I understand) but will not let me choose the manual package file I have downloaded. The option is greyed out. Tried everything but no luck. Tried to solve this using the Windows Recovery tool which was used to recover LUMIA phones back in the day, the device does not want to connect to anything. If anyone has any ideas on solving this, I am all ears! P.S. All of this looks suspicioushitheshraj249Oct 18, 2024Copper Contributor134Views0likes0CommentsWindows mixed reality controllers lag and disappear
Hi, I bought a hp reverb g2 headset and controllers about two years ago. They were working fine at that time. I tried them again recently and now the controllers lag and frequently disappear. I have tried buying a usb bluetooth adapter. I have removed and re-paired the controllers. I have reinstalled the mixed reality driver. If there is anything you need to know about the PC spec please ask and I will find out. Is there anything else I could try please?montkaSep 28, 2024Copper Contributor85Views0likes0CommentsUnity App Stuck Loading On HoloLens 2
I am following this document and this tutorial to test AR on a HoloLens 2, and I go to the part where I have a Unity game with all the proper setup (ie. build settings are correct, I used Unity AR feature tool, etc.) and with 2 squares. I built the project and opened the solution, and then I set the configuration to "Release," platform to "ARM64," and set it to "Device" because I have the HoloLens directly connected to my laptop. I selected the Unity app solution and right-clicked it to "Set as Startup Project." Then, I pressed the green button next to "Device" to build and deploy it. The first time, I got prompted to enter a pin after a bit, which I did, and once the deployment was done, the app showed in the "All Apps" section, but once I clicked on it, I got a window that had a white background with a box with an X in the middle of the screen. On top, there is a blue circle with a white loading circle that was loading for forever. I tried rebuilding it multiple times, recreating the Unity project in a new project, and double-checking my Unity build settings, but those were correct. How can I fix this issue? I'm using Unity version 2022.3.20f1. Thank you, Avinash Devineni Edit: Now it started doing the environment scanning visual, but still shows a white box, although there is no blue loading circle anymore. I didn't change anything or redeploy it to the HoloLens 2, so I'm not sure why it started doing something different.devineniaSep 15, 2024Copper Contributor264Views0likes0CommentsHand Gestures not working on HoloLens 2
Hi folks, I created an MR application on HoloLens 2 and was working fine. One day, the device went to sleep when the application was running and when i turned on the device again, the hand gestures (scaling, positioning and rotating) are not working at all. And also, the issue occurred on every app i made with Unity before. I did factory reset on the device and even then its not solved. I have two HoloLens with me and both of them are having this hand gestures issue now. I'm in a desperate situation. Please help me out with a solution for this...saurav_prabhaAug 07, 2024Copper Contributor355Views0likes0CommentsObjects not anchored in Hololens 2 after building from Unity
Hello all, I hope I found the right spot to put this. I am having an issue with porting one of our apps from Magic Leap 2 to Hololens 2 in Unity. After setting up MRTK into the project and hooking a few things up, I build the project for UWP and deploy to the device. When running the app, all objects in the scene move with the camera instead of staying anchored to their position. If I setup MRTK in an empty project and deploy, objects in the scene however are anchored appropriately. I am not sure what is possibly causing this, but I imagine there is some setting or error within my project. I do not have much experience with Hololens development. Things I have tried: -Disabling unnecessary DLLs from being loaded for UWP -Fixing any exceptions thrown shown in the Player Log file -Updating any conditional compilation tags so code from other platforms do not run unintentionally -Checking MRTK project/build/prefab settings against empty project that is successful Perhaps someone here is aware of what triggers this and could potentially point me in the right direction. I am using Unity 2022.3.11. Thanks in advance!carenlabJan 08, 2024Copper Contributor431Views0likes0CommentsHow can I get point cloud data from Hololens 2
I want to access point cloud raw data (xyz data) from Hololens 2. I used Hololens-ResearchMode-Unreal (below picture) that provided microsoft github. And I want to access to my hand's point cloud data real time. Please help me!!silviadayeDec 08, 2023Copper Contributor759Views0likes0CommentsHoloLens2 Spatial Mesh Access
Hello everybody 🙂 I am currently working on an application to visualize 3D data based on the user's position. To do this, I need to access the spatial mesh directly in the application itself. So far I have accessed the mesh via the device portal where there is this download function for the .obj file. Is there a way to access this raw data, which is then processed into the .obj file, directly in the code? Many thanks for your help!Cytox99Dec 05, 2023Copper Contributor328Views0likes0CommentsBuild error"The local machine does not support running projects complied for the ARM64 architecture"
Hello, I've been getting errors recently where I cannot build an ARM64 project for UWP on Unity3D. On Unity, it states in the build settings that "The local machine does not support running projects complied for the ARM64 architecture". And when I try to actually build the application, I get these error messages (second image). I have all the correct packages from Visual Studio 2022 and this still doesn't work for me. Does anyone know what the issue is? Thank you!matthewoleary02Oct 17, 2023Copper Contributor661Views0likes0Comments
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