Azure Spatial Anchors
6 TopicsHand Gestures not working on HoloLens 2
Hi folks, I created an MR application on HoloLens 2 and was working fine. One day, the device went to sleep when the application was running and when i turned on the device again, the hand gestures (scaling, positioning and rotating) are not working at all. And also, the issue occurred on every app i made with Unity before. I did factory reset on the device and even then its not solved. I have two HoloLens with me and both of them are having this hand gestures issue now. I'm in a desperate situation. Please help me out with a solution for this...Do you have ideas for software/plug-ins/ librairies for collaboration with the Microsoft Hololens 2?
Hi ! I'm doing my bachelor project with the Microsoft Hololens 2, specifically I'm doing a technical analysis regarding the different toolkit/plug-ins/software available for doing collaboration (not remote collaboration but local). I'm especially looking for some that work with unity as this is the software I'm using to build/deploy my applications on the Hololens. Here's is some of my research, if you have comment regarding it or you maybe think that it can be good to add something I would gladly discuss it with you. As you see did find all unity supported plateforms, so even if it's not for unity I will gladly take your recommandation. Best regardsCloudSpatialAnchor problem on ARFoundation
I'm creating a HoloLens app using Azure Spatial Anchors in Unity. All is good when creating, uploading and retrieving spatial anchors. But when trying to apply the spatial anchor to the scene object via the CloudNativeAnchor.CloudToNative method, I get this exception: "InvalidOperationException: Could not find an ARAnchor associated with the CloudSpatialAnchor" I tried calling gameObject.FindOrCreateNativeAnchor (which to my understanding creates an ARAnchor if there isn't one already) before calling CloudNativeAnchor.CloudToNative but the exception persists. Any help is much appreciated! I'm on these versions: Unity 2020.3 ASA SDK 2.11.0 Mixed Reality OpenXR Plugin 1.2.1 ARFoundation 4.1.7 (edited)1.1KViews0likes0CommentsSpatial perception access cannot be verified (UE 4.26)
Im trying to using Azure Spatial Anchors with Unreal Streaming on Hololens 2 using OpenXR. But when the Azure Spatial Anchors Session tries to start, it throws the following error: FAzureSpatialAnchorsForOpenXR::StartSession cannot be started yet because spatial perception access cannot be verified. The Spatial Perception check box is enabled in the Hololens 2 settings of my Unreal Project. I also tried creating a entirely new project but it still didn't work. I'm posting some images for reference. Any sort of help would be appreciated. ThanksMesh shivering when it's pinned
Hi, I'm trying to work with azure spatial anchors in unreal 4.26 with hololens2. The problem is that when i pin a component, it starts to shiver and same when i upload the anchor. Also i can't see the anchor created in azure portal but it works fine. Can somebody give me advice to reduce this trembling? I'm missing something to not see the anchors created in azure portal? Thank you, best regards,807Views0likes0Comments