VR
48 TopicsMoving forward to OpenXR!
What an amazing ride! Earlier this year, Microsoft and Oculus started shipping conformant OpenXR runtimes to all customers, with SteamVR and HTC previewing OpenXR support soon after. Since then, we've seen wide adoption of OpenXR across the industry: from the new RenderDragon engine in Minecraft to the WebXR implementation in Edge and Chrome – from Babylon Native to Blender 2.83. With OpenXR, you can build engines and apps that target HoloLens 2 with the same API that you use to target PC VR headsets, including Windows Mixed Reality headsets, Oculus Rift headsets and (currently in developer preview) SteamVR headsets. OpenXR lets engines write code once that's then portable across hardware platforms from a wide range of VR and AR vendors.12KViews7likes0CommentsMRTK 2.5.0 is now available on GitHub and Unity Package Manager!
Wondering what’s new in the Mixed Reality Toolkit? Check out the release highlights below. If you want to jump straight to the downloads, click https://github.com/Microsoft/MixedRealityToolkit-Unity/releases. If you’re like me and you love details, you can also check out the https://microsoft.github.io/MixedRealityToolkit-Unity/version/releases/2.5.0/Documentation/ReleaseNotes.html.8.2KViews6likes3CommentsMixed Reality Dev Days 2022
Mixed Reality Toolkit (MRTK), it’s an open-source project led by Microsoft that provides UX building blocks for MR and VR applications. The experiences you build with MRTK can run on any device that supports the OpenXR runtime such as HoloLens and Meta Quest. Components for hand and eye tracking, inputs, solvers, diagnostic tools, scene management, and more can help you to build experiences that look great with less effort. Microsoft will share the next release of this powerful toolkit, MRTK3 Public Preview, at Mixed Reality Dev Days on June 8-9. With MRTK3, you’ll have the option of a lighter-weight solution which allows you to select only the components of the toolkit you need. The release also includes a new interaction system, new theming and databinding features, Unity canvas support, and an updated design language that can help you refresh your app’s look and add polish. Additionally, native OpenXR support makes it even easier to target multiple devices. Join us June 8th and 9th for this free event via livestream or at the Microsoft Campus in Redmond, WA to learn about MRTK3 directly from the engineers who are building the latest features. Join technical sessions, ask your questions live, and experience with the tools via an online hackathon. Register here to attend.5.5KViews0likes0CommentsWelcome to the Microsoft Mesh Creator discussion space: a hub for developers, artists, and creators
Greetings and a warm welcome to the Mesh Creator discussion space! I'm Milena Paumen, and I'm absolutely thrilled to usher in this exciting new chapter in our shared journey. As we prepare for the launch of the Discussion Space for the Mesh Dev/Creator Community, I wanted to take a moment to introduce myself and convey my deep enthusiasm for this remarkable community. We are delighted that you've chosen to be a part of this inclusive community, where you'll discover a unique opportunity to stay informed about product updates, delve into upcoming sessions, access valuable resources, and engage with fellow professionals who are dedicated to crafting software solutions using Microsoft's Mesh. Within this space, you'll uncover the immense power of connecting with other technologists who, like you, are navigating the intricacies of project creation. Please feel free to initiate and nurture discussions on subjects that pique your curiosity. As our community of customers and partners continues to grow, we hope you find immense value in forging meaningful connections, and we eagerly anticipate your feedback. We encourage you to extend invitations to your team members to join us here. And don't forget to take a moment to introduce yourself to the collective; we'd love to get to know you better. Allow me to share a bit more about myself: In my role as a CXPM within the Mesh Engineering team, I've had the privilege of working closely with our exceptional engineers who meticulously craft our products. My primary focus is to ensure that we provide the highest level of support possible to developers within our customer and partner organizations. My journey at Microsoft also encompassed contributing to the development of the Microsoft Surface portfolio. While I have since embarked on new horizons, my appreciation for the transformative power of community remains steadfast. Beyond the realm of technology, I'm an enthusiastic traveler, a part-time professor, and I deeply cherish the moments spent with my family. As we embark on this new chapter with the launch of the Mesh Dev/Creator Community's Discussion Space, I genuinely look forward to connecting with each and every one of you. Your diverse experiences, boundless creativity, and shared passion for innovation will undoubtedly propel our community to new heights. I extend my sincere gratitude for your unwavering dedication to our Mesh Dev/Creator Community. Together, let's make this launch an unforgettable milestone in our journey.4.2KViews8likes7Comments