In our center's XR Lab we developed a collaborative tabletop application
running on HL1, in which a "master" sends a 3D scene spatial anchor to
the other participants which, in turn use it to synchronize their view
with the master in such a way that all of them coherently place the same
objects in r...
Anyone considering adopting one of these products should be aware that
the depth engine, a key component of the Azure Kinect SDK, is
binary-only (not open-source). It has major problems with moving objects
due to temporal filtering which cannot be switched off, and will likely
not be made available ...
Hey, your AR art gallery project sounds like a real adventure! It's
awesome how you're diving into using augmented reality to enhance the
art-viewing experience. The idea of displaying additional info about the
artwork using AR is genius. Dribbble's like a goldmine for inspiration,
and I'm totally w...
I believe that having the MRTK be realized as an independent
organization will be great in the fact the restraints for developers
will be minimal. This was a great decision that Microsoft made and I'm
eager to see what else is in store.
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