Unity
17 TopicsTake the HoloLens 2 App Dev Fundamentals Challenge.
If you've considered exploring HoloLens development, there has never been a better time to get started. During the month of January, you can join other learners committed to taking the first step by signing up for the HoloLens 2 App Development Fundamentals Challenge. When you join the challenge, you'll be assigned to one of four teams in a competition to see who will have the most learners complete the required training by January 31, 2022. The training includes a series of step-by-step Exercises and Knowledge Checks that will show you the basics of HoloLens 2 app development including how to: Configure Unity and set up a project with the Mixed Reality Toolkit Add hand interactions to manipulate objects Position, organize and lay out objects Use solvers to create intelligent object placements Add buttons, dynamic menus, and descriptions to objects Use controls to manipulate objects Enable eye-tracking and voice commands Anchor objects to the real world Add spatial audio to an application Use speech recognition and transcription Integrate to cloud services like custom vision and bot services Create a Holographic Remoting app to visualize 3D content Sound fun? You bet! Sound challenging? Indeed. We suspect it will take around 6 hours to complete the exercises once the tools are installed and ready. The modular design of the training makes it easy to pause and resume at any time, so you'll have the flexibility to go at your own pace. Don’t delay too long, as you must finish by the end of the month to help your team win. Don't have a HoloLens 2? That's okay. While it is always the most fun way to interact with your holographic apps in the real world, you'll be able to learn the basics of developing a mixed reality application and view your progress in Unity's editor or by deploying it to the HoloLens 2 Emulator. If learning about MR (Mixed Reality) is on your to-do list, don't delay! Join the Challenge and find yourself on the leaderboard with other #holowhos, #mixedrealities, #metawhats, and #deliverators getting a jump on their 2022 skilling goals.10KViews7likes0CommentsMRTK 2.7 is Out Now with Official Support for OpenXR
On May 27 th , 2021 we released MRTK 2.7, so you know we had to be up to something special. This release brings official support for OpenXR as we move the Mixed Reality Toolkit to Unity 2020.3 LTS. In addition, we’ve packed in a bunch of new features and bug fixes to improve the developer experience for Mixed Reality Devs. Like what you see? Download MRTK today from the https://docs.microsoft.com/windows/mixed-reality/develop/unity/welcome-to-mr-feature-tool or from https://github.com/microsoft/MixedRealityToolkit-Unity/releases.5.3KViews2likes0CommentsMRTK 2.6 and the New MRTK Docs Experience are available now!
MRTK 2.6 is available for download through the Mixed Reality Feature Tool, a new way to discover, update and add Mixed Reality packages to Unity projects. For information on how to get started, see https://docs.microsoft.com/windows/mixed-reality/develop/unity/welcome-to-mr-feature-tool. We’ve migrated our documentation for MRTK-Unity from Github to a https://aka.ms/mrtkdocs! Starting with MRTK 2.6, new docs will only be available on Microsoft’s official docs website. MRTK APIs are also now discoverable through the https://docs.microsoft.com/en-us/dotnet/api/microsoft.mixedreality.toolkit?view=mixed-reality-toolkit-unity-2020-dotnet-2.6.0. This puts information alongside other Microsoft Mixed Reality content you so you can stay closer to the action while learning about new tools. Please note that feature documentation and API references on Github will no longer be updated.6.8KViews2likes3Comments