VR
8 TopicsMoving forward to OpenXR!
What an amazing ride! Earlier this year, Microsoft and Oculus started shipping conformant OpenXR runtimes to all customers, with SteamVR and HTC previewing OpenXR support soon after. Since then, we've seen wide adoption of OpenXR across the industry: from the new RenderDragon engine in Minecraft to the WebXR implementation in Edge and Chrome – from Babylon Native to Blender 2.83. With OpenXR, you can build engines and apps that target HoloLens 2 with the same API that you use to target PC VR headsets, including Windows Mixed Reality headsets, Oculus Rift headsets and (currently in developer preview) SteamVR headsets. OpenXR lets engines write code once that's then portable across hardware platforms from a wide range of VR and AR vendors.12KViews7likes0CommentsMRTK 2.5.0 is now available on GitHub and Unity Package Manager!
Wondering what’s new in the Mixed Reality Toolkit? Check out the release highlights below. If you want to jump straight to the downloads, click here. If you’re like me and you love details, you can also check out the full release notes.8.1KViews6likes3Comments