announcements
25 TopicsWelcome to the Mixed Reality Tech Community!
Hi everyone, and welcome to the MR Tech Community! I'm Nick from the MR Academy in San Francisco, and when I'm not burying my head in one of my numerous different code projects, I host events and do presentations at the local Microsoft Reactor! Or at least, I used to.2.4KViews7likes5CommentsMicrosoft committed to HoloLens 2 and Mixed Reality
On behalf of the Mixed Reality team at Microsoft, I wanted to share some important context and insights on the Mixed Reality program at Microsoft. The intent of this note is to help provide clarity to this community on our commitment to HoloLens 2 and the broader Mixed Reality program. We continue to produce and support HoloLens 2, inclusive of monthly software updates to ensure our enterprise customers can leverage HoloLens 2 and the supporting platform to complete critical work. We also continue to update Dynamics 365 Guides and Remote Assist to address the needs of those customers. HoloLens and Dynamics 365 are key components of Industrial Metaverse deployments, connecting the benefits of digital transformation to frontline workers in field service, factory operations, and many other use cases. For more information, see our recent blog post highlighting some of the progress on the HoloLens platform and how customers are seeing real-world benefits. In the case of the Mixed Reality Toolkit (MRTK), we are proud of how this project has accelerated cross-platform mixed reality app development for so many developers over the years. From its inception, we created the MRTK to be cross-platform and open-source to benefit the entire ecosystem and not just HoloLens. We are excited that the open-source approach will enable it to live on, and we hope to see increased contributions from others across the Mixed Reality space. Additionally, Microsoft is committed to maintaining compatibility between MRTK and HoloLens 2, including through continued open-source contributions to MRTK when needed to ensure developers using MRTK can continue to build for and deploy to HoloLens 2. We are also investing in richer and more immersive collaboration experiences in the metaverse with Microsoft Mesh. We are currently in preview with enterprise early adopters who are providing feedback as we iterate on experiences and offerings. Earlier this month, the World Economic Forum invited global leaders in Davos to experience its Global Collaboration Village, built on Microsoft Mesh with the help of Accenture. And while we’ve made the difficult decision to sunset AltspaceVR, what we’ve learned has helped set a foundation for our shift to Microsoft Mesh, to become a platform that offers the widest opportunity to all involved, including creators, partners, and customers. Lastly, there is important and exciting work we are doing to support the Integrated Visual Augmentation System (IVAS) program. We recently contracted with the U.S. Army to revise the IVAS product design to address soldier feedback, a testament to our partnership with the government, commitment to the program, and ability to rapidly iterate on product designs to achieve results. IVAS is a great example of technology sharing between commercial products and fit-for-purpose government programs. While HoloLens and IVAS are very different devices, they both build on Microsoft’s long history of developing best-in-class Mixed Reality technologies. We look forward to sharing additional updates in the future while continuing ongoing collaboration with our customers, partners, and developers to innovate in this critical space.57KViews22likes18Comments3 New Features in Dynamics 365 Guides Version 9.0
Dynamics 365 Guides continues to roll out enhancements and these three features improve and expand usability and user experience. Object anchors, packaged guides, and switching environments make it easier than ever to build and share your guides content.10KViews1like3CommentsMicrosoft’s Azure Kinect Developer Kit Technology Transfers to Partner Ecosystem
Microsoft has ended production of Azure Kinect Developer Kit. The technology will continue to be available through the partner ecosystem. Microsoft has been a pioneer in depth-sensing cameras for over a decade. We have a rich partner ecosystem that has licensed Microsoft depth sensing technology and has built devices to meet quality, experience, industry specific requirements, and productization needs of users.34KViews3likes3CommentsIntuitive Improvements to Dynamics 365 Guides
Microsoft aims to make mixed reality accessible and intuitive for frontline workers everywhere. We’ve just released another set of features in Dynamics 365 Guides to make this new experience even more intuitive and reliable. Guides now includes improved mixed reality annotations and Teams calling capabilities.11KViews5likes0CommentsMRTK3 broadens cross-platform interoperability with support for Snapdragon Spaces
Mixed reality app and game creators use a broad range of tools and hardware to support their solutions and creative vision. According to SlashData (2022), “Thirty-seven percent of AR/VR practitioners target both AR and VR and 61% of AR/VR developers target three or more platforms”. That’s why cross-platform tools, like MRTK3, that work across the full spectrum of mixed reality devices are important to making app creation less fragmented and, therefore, less time-consuming. The growing adoption of OpenXR has been key to moving towards a more builder-friendly MR ecosystem. OpenXR is an open royalty-free API standard from Khronos that provides native access to a wide range of devices from many vendors across the mixed reality spectrum. Because MRTK3 is built natively on OpenXR, it is highly portable across OpenXR-based devices including HoloLens 2, Meta Quest 2, Magic Leap 2, and Ultraleap, among others. And now - we are pleased to share that cross-platform interoperability is expanding with support for Qualcomm's Snapdragon Spaces. Now developers using MRTK have even more places to land their applications with little to no platform-specific code. Snapdragon Spaces enables developers to build immersive applications for AR glasses from scratch or add head-worn AR features to existing Android smartphone applications. Because it is conformant to the Khronos OpenXR runtime specification, developers will find that many MRTK3 features work out of the box. For those targeting Snapdragon Spaces, they can now use MRTK3 Public Preview to build rich and expressive volumetric UI, like touchable sliders, buttons, toggles, and more. In addition, MRTK3 makes it easier to build performant applications with highly optimized shaders and rendering tools specifically tuned for mobile devices. In the near future, when MRTK3’s full range of capabilities is implemented on Snapdragon Spaces, developers will be able to do even more with the toolkit. This includes data binding, theming and a more straightforward way to implement object manipulations, like grabbing and resizing 3D objects. We are thrilled to see Qualcomm and so many other platform and device makers coalesce around open standards. This will ensure that developers’ investments in OpenXR-based tools will remain valuable even as new devices and platforms emerge. More importantly, reducing platform fragmentation will allow developers more time to innovate, solve problems, and delight users. Get a sneak peek on using MRTK3 in Snapdragon Spaces from our guest appearance at the Qualcomm Snapdragon Summit. To learn more and stay up to date on MRTK3 Public Preview, join the Mixed Reality Developer Program today.8.5KViews3likes0CommentsAzure Object Anchors is now in private preview
Mixed reality is enabling developers to merge physical and digital worlds, creating rich and immersive experiences. Our platform provides capabilities to enable 3D representations of people, spaces, and objects that are core to these experiences. We are expanding this portfolio with a new service called Microsoft Azure Object Anchors.36KViews11likes8Comments