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Trondle's avatar
Trondle
Copper Contributor
Apr 14, 2025

Shared by all clients Node

Is there a way to get a component that is shared by all clients and make local logic? For example, on trigger enter works great for testing if an avatar is inside a collider. However, on trigger enter is shared by all clients, as such if any avatar enters the trigger collider the interaction happens for all avatars. Is there a way to get around this?

1 Reply

  • How about:

    • Use Physics.OverlapSphere or Collider.bounds.Contains in Update() or FixedUpdate() to manually check for overlaps
    • Filter by player identity or tag
    • Run logic only when conditions are met

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