Forum Discussion
Trondle
Apr 14, 2025Copper Contributor
Shared by all clients Node
Is there a way to get a component that is shared by all clients and make local logic? For example, on trigger enter works great for testing if an avatar is inside a collider. However, on trigger ente...
Kidd_Ip
Jul 07, 2025MVP
How about:
- Use Physics.OverlapSphere or Collider.bounds.Contains in Update() or FixedUpdate() to manually check for overlaps
- Filter by player identity or tag
- Run logic only when conditions are met