Forum Discussion
Invalid controller prefabs in Mesh101 sample project
Mesh101 sample project has corrupted prefabs LeftControllerModel.prefab and RightControllerModel.prefab
Verified with Unity 2022.3.9f and 2022.3.25f LTS
lukaszdudziak , the bug is expected to be fixed in Mesh version 2407. Please monitor https://learn.microsoft.com/en-us/mesh/resources/mesh-toolkit-release-notes for release versions and timing.
4 Replies
- LukeOReilly
Microsoft
lukaszdudziak , Thank you for reporting this. We'll investigate.
Please note that Mesh has very specific requirements on which Unity version is used. Per here and here:
"
The Mesh Toolkit now requires the use of Unity Version 2022.3.15f1.
"- lukaszdudziakBrass ContributorI have used Unity 2022.3.15f1 as it is suggested. This issue is very easy to reproduce. Create a new project based on URP 3D template and import Mesh Toolkit as it is described here https://learn.microsoft.com/en-us/mesh/develop/build-your-basic-environment/add-the-mesh-toolkit-package
You can go to the prefab located in Packages/com.microsoft.mesh.toolkit/internal/mrtk.input/Visualizers/ControllerVisualizer/Models/generic-trigger-squeeze-touchpad-thumbstick/LeftControllerModel.prefab to see that it has a broken reference.
It is also broken in the Mesh101 demo project.- LukeOReilly
Microsoft
lukaszdudziak , the bug is expected to be fixed in Mesh version 2407. Please monitor https://learn.microsoft.com/en-us/mesh/resources/mesh-toolkit-release-notes for release versions and timing.