Forum Discussion
lukaszdudziak
Apr 18, 2024Brass Contributor
Invalid controller prefabs in Mesh101 sample project
Mesh101 sample project has corrupted prefabs LeftControllerModel.prefab and RightControllerModel.prefab
Verified with Unity 2022.3.9f and 2022.3.25f LTS
lukaszdudziak , the bug is expected to be fixed in Mesh version 2407. Please monitor https://learn.microsoft.com/en-us/mesh/resources/mesh-toolkit-release-notes for release versions and timing.
- LukeOReilly
Microsoft
lukaszdudziak , Thank you for reporting this. We'll investigate.
Please note that Mesh has very specific requirements on which Unity version is used. Per here and here:
"
The Mesh Toolkit now requires the use of Unity Version 2022.3.15f1.
"- lukaszdudziakBrass ContributorI have used Unity 2022.3.15f1 as it is suggested. This issue is very easy to reproduce. Create a new project based on URP 3D template and import Mesh Toolkit as it is described here https://learn.microsoft.com/en-us/mesh/develop/build-your-basic-environment/add-the-mesh-toolkit-package
You can go to the prefab located in Packages/com.microsoft.mesh.toolkit/internal/mrtk.input/Visualizers/ControllerVisualizer/Models/generic-trigger-squeeze-touchpad-thumbstick/LeftControllerModel.prefab to see that it has a broken reference.
It is also broken in the Mesh101 demo project.- LukeOReilly
Microsoft
lukaszdudziak , the bug is expected to be fixed in Mesh version 2407. Please monitor https://learn.microsoft.com/en-us/mesh/resources/mesh-toolkit-release-notes for release versions and timing.