Forum Discussion
Invalid controller prefabs in Mesh101 sample project
- May 28, 2024
lukaszdudziak , the bug is expected to be fixed in Mesh version 2407. Please monitor https://learn.microsoft.com/en-us/mesh/resources/mesh-toolkit-release-notes for release versions and timing.
lukaszdudziak , Thank you for reporting this. We'll investigate.
Please note that Mesh has very specific requirements on which Unity version is used. Per https://learn.microsoft.com/en-us/mesh/resources/mesh-toolkit-release-notes#mesh-toolkit-uploader and https://learn.microsoft.com/en-us/mesh/develop/getting-started/prerequisites#unity-version-2022315:
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The Mesh Toolkit now requires the use of Unity Version 2022.3.15f1.
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- lukaszdudziakApr 25, 2024Brass ContributorI have used Unity 2022.3.15f1 as it is suggested. This issue is very easy to reproduce. Create a new project based on URP 3D template and import Mesh Toolkit as it is described here https://learn.microsoft.com/en-us/mesh/develop/build-your-basic-environment/add-the-mesh-toolkit-package
You can go to the prefab located in Packages/com.microsoft.mesh.toolkit/internal/mrtk.input/Visualizers/ControllerVisualizer/Models/generic-trigger-squeeze-touchpad-thumbstick/LeftControllerModel.prefab to see that it has a broken reference.
It is also broken in the Mesh101 demo project.- LukeOReillyMay 28, 2024Brass Contributor
lukaszdudziak , the bug is expected to be fixed in Mesh version 2407. Please monitor https://learn.microsoft.com/en-us/mesh/resources/mesh-toolkit-release-notes for release versions and timing.
- LukeOReillyApr 25, 2024Brass Contributor
lukaszdudziak , yes, thank you again for the details! We have an internal repro for this.
(For any Microsoft/Mesh staff, see bug 47271 for progress.)