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Building Materials Suppliers In Dubai
Partnering with the right building materials suppliers in Dubai can transform a project from ordinary to exceptional. The best suppliers understand the unique challenges of Dubai's construction environment, including its climate and ambitious architectural designs. They offer innovative solutions that not only enhance the quality and safety of constructions but also support sustainable building practices. By providing timely deliveries and superior customer service, these suppliers play a crucial role in keeping projects on schedule and within budget. Whether you’re embarking on a small renovation or a large-scale development, choosing the right supplier in Dubai is a step toward achieving construction excellence.hanifbvipcarSep 07, 2024Copper Contributor136Views0likes0CommentsUse Hololens 2 to control a PowerPoint presentation
Hello, I am looking for a solution that will allow me to use my Hololens 2 to help me give my PowerPoint presentations. Traditionally, I would load my powerpoint onto my laptop which would be connected to a projector. After launching the PowerPoint I would have presenter view on my laptop screen and the normal presentation on the projected monitor. Unfortunately, this requires me to stay next to my computer in order to view my notes and advance the slides. Instead, what I would like to do is pair my PowerPoint with my Hololens such that the notes are displayed in my headset and I can advance my slides from my headset. This would allow me to walk around the room while still be able to control my presentation. Is there a Powerpoint Hololens solution that would allow me to do this? That is, connect my Hololens to my laptop such that presenter view would be displayed within my headset and I could advance the slides from my headset? I am aware that there is a work around if you are giving your talk through Microsoft teams as you can run Teams from inside the headset. I have also tried Microsoft 365 office, but this only allows me to open the powerpoint. What I really need is a way to pair a presentation with my headset. Thanks,ahd628Jun 27, 2024Copper Contributor241Views0likes0CommentsMRTK2 Bounds Control Constraint Manager for Move Axis constraint not working in Unity
I was advised by Unity to post here instead of Unity's forums. In a hololens2 device I want for the user to be able to point and touch a bounding box but not scale/translate/rotate it. I'm working on Unity 2022.1.24 with MRTK 2.8.3.0 I add a Bounds Control component to the object that holds the following components: a collider and the Constrain Manager component that has a RotationAxisContraint for all=XYZ. I've also constrained scale to 1. However picking the bounding box from the corners allows the user to move the bounding box. How can I stop this translation of bounding box from happening?BytewolfDec 15, 2022Copper Contributor607Views1like0Comments90 days free trial for the Tutorio HoloLens app
Hi, We recently released Tutorio, our first commercial SaaS app for HoloLens. Tutorio for HoloLens lets you embed and share virtual step-by-step instructions in a physical space. Fast and easy. Please sign up here, if you want to try it out: https://tutorio.io/ Thanks, Jens Chief Product Officer VirsabiHoloJensAug 02, 2022Copper Contributor392Views0likes0CommentsMesh for teams release schedule
Hello. When will the mesh for teams be released and can I try it? Thank you.jwpark82Jun 20, 2022Copper Contributor457Views1like0CommentsFree 3D viewer app to preview glTF models as holograms
I would like to share with you 3D model viewer app that is available for free in HoloLens Store. Short video preview: https://vimeo.com/690542724 IF 3D Viewer is a simple app for HoloLens 2 headset to showcase 3D models in Mixed Reality. It allows you to browse files stored on your device and load them as holograms in front of you. 3D models can be moved around, rotated, or adjusted as you need. You can disable user interaction to avoid accidental movement during a presentation. We understand that 3D or CAD models are often confidential and should not be stored in the cloud or leave the organization's network. Therefore, our app doesn't upload your files anywhere and works completely offline. IF 3D Viewer is available for free for HoloLens 2 in the Microsoft Store https://www.microsoft.com/en-us/p/if-3d-viewer/9plxwqxws4xglukaszdudziakMay 18, 2022Copper Contributor1.9KViews0likes0CommentsInterested in implementing instructional design principles/techniques into educational XR production
Hi all! I am interested in implementing instructional design principles and techniques into educational XR productions. Do you have a like-minded interest? If so, let’s connect! Best - Arthuraschneider02Feb 16, 2022Copper Contributor721Views0likes0CommentsUnity3d & MRTK open Hololens 2 camera on button click and display the image in the Untiy scene after
As described in the title I have a scene wich contains a button. I attached a script with the code you see below to a ```PhotoManager``` GameObject. The button runs ```TakePhoto()``` from the script below when the button gets pressed. I expected that when you click the button, the HoloLens will open the camera and you can take a picture. Once the picture has been taken, the user should see it in the scene. However, nothing happens when you click the button... When i run the scene in unity and press the button in the game window i'm getting this error: ```InvalidOperationException: Sequence contains no elements```. (I dont have a webcam connected to my computer) The code is form the https://docs.unity3d.com/2018.4/Documentation/Manual/windowsholographic-photocapture.html. using UnityEngine; using System.Collections; using System.Linq; using UnityEngine.Windows.WebCam; public class PhotoCaptureExample : MonoBehaviour { PhotoCapture photoCaptureObject = null; Texture2D targetTexture = null; // Use this for initialization public void TakePhoto() { Resolution cameraResolution = PhotoCapture.SupportedResolutions.OrderByDescending((res) => res.width * res.height).First(); targetTexture = new Texture2D(cameraResolution.width, cameraResolution.height); // Create a PhotoCapture object PhotoCapture.CreateAsync(false, delegate (PhotoCapture captureObject) { photoCaptureObject = captureObject; CameraParameters cameraParameters = new CameraParameters(); cameraParameters.hologramOpacity = 0.0f; cameraParameters.cameraResolutionWidth = cameraResolution.width; cameraParameters.cameraResolutionHeight = cameraResolution.height; cameraParameters.pixelFormat = CapturePixelFormat.BGRA32; // Activate the camera photoCaptureObject.StartPhotoModeAsync(cameraParameters, delegate (PhotoCapture.PhotoCaptureResult result) { // Take a picture photoCaptureObject.TakePhotoAsync(OnCapturedPhotoToMemory); }); }); } void OnCapturedPhotoToMemory(PhotoCapture.PhotoCaptureResult result, PhotoCaptureFrame photoCaptureFrame) { // Copy the raw image data into the target texture photoCaptureFrame.UploadImageDataToTexture(targetTexture); // Create a GameObject to which the texture can be applied GameObject quad = GameObject.CreatePrimitive(PrimitiveType.Quad); Renderer quadRenderer = quad.GetComponent<Renderer>() as Renderer; quadRenderer.material = new Material(Shader.Find("Custom/Unlit/UnlitTexture")); quad.transform.parent = this.transform; quad.transform.localPosition = new Vector3(0.0f, 0.0f, 3.0f); quadRenderer.material.SetTexture("_MainTex", targetTexture); // Deactivate the camera photoCaptureObject.StopPhotoModeAsync(OnStoppedPhotoMode); } void OnStoppedPhotoMode(PhotoCapture.PhotoCaptureResult result) { // Shutdown the photo capture resource photoCaptureObject.Dispose(); photoCaptureObject = null; } }FelixWaFeb 15, 2022Copper Contributor1.9KViews0likes0CommentsSpatial Meshing Volume Size'
When I stream my application directly from Unreal Engine 4.26 to my Hololens 2 Device everything seems Ok. The Meshing Volume covers the entire room. Spatial Meshing Volume Size is set to 200 in Project Settings. But after packaging to windows application and streaming this, the mesh covers only a small volume around the player/camera for maybe about 2x2x2 meters. The settings for Spatial Meshing Volume Size seems to be ignored. Is there any .ini file not updating? Or do I have to be more precise in LevelBlueprint with some AR commands I do not know? Can someone help? Thanks in advance and merry chrisrmasMcFly67Dec 29, 2021Copper Contributor682Views0likes0Comments
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