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McFly67
Copper Contributor
Dec 24, 2021

Spatial Meshing Volume Size'

When I stream my application directly from Unreal Engine 4.26 to my Hololens 2 Device everything seems Ok. The Meshing Volume covers the entire room.

Spatial Meshing Volume Size is set to 200 in Project Settings.

 

But after packaging to windows application and streaming this, the mesh covers only a small volume around the player/camera for maybe about 2x2x2 meters. 

The settings for Spatial Meshing Volume Size seems to be ignored.

Is there any .ini file not updating? Or do I have to be more precise in LevelBlueprint with some AR commands I do not know?

 

Can someone help?

 

Thanks in advance and merry chrisrmas

 

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