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Please share your experience with tethered cellular
We've recently added a new docs page to include more information on connecting HoloLens to cellular networks. You can find it athttps://aka.ms/HL5G. While hotspot / WiFi is sufficient for most use cases, there are still times when tethering provides some benefit (for example ultra low latency or Azure Remote Rendering). Though we're unable to provide a curated list of cellular devices that are compatible with HoloLens 2, we're hoping folks in our community can share your own experience with the devices that have worked for you. Thanks in advance for sharing, and thank you for being part of the community!13KViews6likes39CommentsWhat are the negative effects of virtual reality?
While virtual reality (VR) has many potential benefits, such as enhancing education, entertainment, and even therapy, there are also several negative effects associated with its use. One of the most common negative effects of virtual reality is motion sickness, which can occur when the brain perceives conflicting signals from the body and the VR environment. This can cause nausea, dizziness, and disorientation. Another potential negative effect of virtual reality is addiction. Some users may become so immersed in the virtual world that they lose touch with reality and become dependent on the experience. This can lead to social isolation, neglect of responsibilities, and even physical harm. Virtual reality can also have negative effects on physical health. Extended use of VR headsets can cause eye strain, headaches, and neck pain. In addition, some VR games and experiences may require physical movement or exertion, which can lead to injuries or muscle soreness. Finally, there are concerns about the psychological effects of virtual reality, particularly on young children and adolescents. Some experts worry that prolonged exposure to virtual environments could lead to behavioral changes, desensitization to violence, and even increased aggression. Overall, while virtual reality has many potential benefits, there are also several negative effects to consider, particularly in terms of physical and psychological health. It is important for users to be aware of these risks and to use virtual reality in moderation.8.8KViews0likes13Commentslicence agreement Error on starting up the Company's Hololens 2
Hi guys, I am stuck at the startup of one of my company's Hololens 2, there is a screen where the system asks me to accept the License Agreement and even if I accept it always appears that "something went wrong", if I click on try again it always happens the same thing, if i click cancel back to the assistant asking for license agreement. Does anyone know how to reset the device because they can't even get out of this screen. thanks Carlos8.6KViews0likes3CommentsMesh App not working
Hi guys, I'm facing an issue of not being able to connect to the server when loading up the Microsoft Mesh app. The message shows "Failed to connect to server". Things I've tried: - Changed the internet connection to a different wifi and phone hotspot - Reinstalled the Mesh app - Windows Update for the Hololens 2 - Factory Reset, logged in with a new user and attempted to start the app None of it worked, and the same error message persisted. Is anyone facing the same issue? Could it be that Microsoft stopped managing the server for the app? Any help is much appreciated. Thank you! Regards, HanSolved8.5KViews2likes18CommentsImage Processing or Video processing with OpenCV + Unity
Hello I am a student from Belgium and I 'm doing my thesis with a hololens2. I have to make an application on the hololens for bad sighted people. To do that, I have used the free OpenCV package with Unity. I need some help with the MRTK packages and how to use MRTK and OpenCV at the same time. Is there an example program that already uses OpenCV with Unity for the Hololens2? Many Thanx Bart Punie8.5KViews0likes6CommentsCapturing photos in a quick way (Unity, HoloLens 2)
My objective is to analyze the HoloLens' camera stream.I've been trying to capture what the HoloLens is seeing for image processing but the only properly documented way I've found is through the libraryUnityEngine.Windows.WebCam. The problem with this library is that taking a photo, no matter how small, always takes a heavy toll on the device's performance. I've looked up different ways to capture the camera stream from the HoloLens but the documentations are always lacking something. So I've tried implementing theWindows.Media library in Unity to at least take a quick photo, but it doesn't seem to work. Here is how I've implemented it: using Windows.Media.Capture.Core; using Windows.Media.Devices.Core; private MediaCapture _mediaCapture; private async void StartScanTest() { _mediaCapture = new MediaCapture(); await _mediaCapture.InitializeAsync(); StartCoroutine(ScanTestUWP()); } private IEnumerator ScanTestUWP() { while (true) { CheckPatternUWP(); yield return new WaitForSeconds(0.5f); } } private async void CheckPatternUWP() { var lowLagCapture = await mediaCapture.PrepareLowLagPhotoCaptureAsync(ImageEncodingProperties.CreateUncompressed(MediaPixelFormat.Bgra8)); var capturedPhoto = await lowLagCapture.CaptureAsync(); var softwareBitmap = capturedPhoto.Frame.SoftwareBitmap; byte[] imageBytes = new byte[4 * softwareBitmap.PixelWidth * softwareBitmap.PixelHeight]; softwareBitmap.CopyToBuffer(imageBytes.AsBuffer()); Texture2D photoTexture = new Texture2D(1,1); photoTexture.LoadImage(imageBytes); await lowLagCapture.FinishAsync(); if (photoTexture) { CheckFromTexture(photoTexture); } } This is all under the#if UNITY_UWP preprocessor directive. Is there a way to get the actual camera stream from the HoloLens? If not, how can I take pictures without stuttering?6.4KViews1like3CommentsHololens 2 FileOpenPicker: no access to Documents folder
We're developing a B2B Hololens 2 application (in Unity, with MRTK). As data input for our app we load in.csv files which contain configuration settings, these are different every time the app is used. We're able to use FileOpenPicker to bring up the Hololens File Explorer in the app to select the .csv file we need. However, when the file is in the Documents or Downloads folder access to read them is denied - but when we put them in the Pictures folder (and declare access through the Appxmanifest > Capabilities > Pictures Library) we can read and write the files just fine. Is there a way to allow access to the Documents and/or Downloads folder as well?5.4KViews0likes3CommentsHow to implement QR code scanning on a unity hololens2 app
Can any one please let me know about the procedure of QR code scanning on a unity hololens2 app . EX: I'm looking for when the user see from the HL through a QR code i want to show case a short video clip. Thanks in advance .4.8KViews0likes3CommentsAll my Unity HoloLens 2 apps launch in 2D on the HoloLens 2
Any help would be great. I have tried setting the camera Clear Flags to Solid and the background RGBA as 0,0,0,0 which was one suggestion. But after i run the project in Unity the Alpha always resets to 255. And when i deploy via VS it is windowed on the HoloLens 2 I have tried and verified that the Project Settings / Player / Publishing Settings / Supported Device Families / has "Holographic" selected. I have made sure the XR Plug-in Management / Plug-in Providers / is set to Windows Mixed Reality. Going nuts here. 🙂3.6KViews0likes2CommentsHololens 2 Microphone issue
Hello all Would anybody be able to suggest a way to allow the Hololens 2 to be used for streaming a meeting where people watching can hear everyone in the room, or at least close by. During a test run, the people watching the stream could only hear the person wearing the Hololens device That you for your help3.6KViews0likes3CommentsHoloLens 2 Overheat Issue
Hi, my company has been using HoloLens 2 since September 2020. So it's been almost a year until today. During this time period, the HoloLens 2 had been used mainly as tools for presenting demo to clients about the following applications: 1. Dynamics 365 Remote Assist, 2. Dynamics 365 Guides, and 3. Trimble Connect. The issue that I would highlight in this topic is the overheat problem in HoloLens 2. At first, the usage time (full usage of remote assist) could range between 60-80 minutes (outdoor) before the appearance of the overheat warning. But as time goes by, the time usage dropped drastically and therefore the frequency of overheating increases a lot, even when used indoor at room temperature. In the most recent case, the average usage time until the overheat warning appeared is between 30-40 minutes (it varied based on the running application). If there are any similar issue, please kindly share your experience with me. If someone knows the roundabout solutions for this issue, I appreciate it a lot if you could drop it in this thread.3.6KViews0likes5CommentsGamma/brightness wrong when using Unity with HDRP on Windows Mixed Reality
Hi I have a scene in Unity 2020, which I am trying to get working with Mixed Reality XR Plug-in. So far I imported MRTK, enabled "Windows Mixed Reality" in Project Settings -> XR Plug-in Management, got hmd position and controller input working again by following migration notes by Unity. I have an HP Reverb headset (gen 1). The problem I am facing right now is that scene looks visually different in HMD when working with Windows Mixed Reality natively. It is much darker than in editor window and overall ugly. If I switch to SteamVR plugin, the picture in the device looks exactly like it is supposed to look (using the exact same headset). Here is a screenshot of the problem: The scene is exactly the same, I used the camera rig that comes with MRTK in both cases, I didn't touch any of the settings (light, quality, render, HDRP,...), the only difference is in the XR Plug-in Management: Can you please point me to the right direction to solve this problem? Are there some settings that should be different for Mixed Reality to work correctly with HDRP? Thank you for your help.Solved3.5KViews0likes3CommentsHoloLens Industry Summit - January 27, 2021
Want to learn how to infuse mixed reality into your organization and help boost productivity of frontline workers in manufacturing, healthcare, automotive etc? Join us at the upcoming HoloLens Industry Summit and hear from speakers from both Microsoft and leaders from renowned industry names including Mercedes-Benz USA and Thermo Fisher Scientific: View the full agenda below: Register now (it's FREE!):HoloLens Industry Summit (eventbuilder.com) See you in the new year! #MixedReality #HoloLens #Dynamics365MR3.4KViews3likes0CommentsI want to stream the camera feed from a Tello drone to HoloLens
Hello, I am using the following tools: TelloforUnity MRTK v1.0.2104.3 Beta Unity 2019.4.28f1 I want to be able to see the drone's camera feed on hololens. Using only TelloforUnity I am able to see the camera feed on Unity when I start the Scene, but when I try to launch the project to Hololens all I am able to see is a white screen in the area where the video should have played. For anyone who is familiar with TelloforUnity, I created a new project, added the MRTK and I added the TelloVideo to my scene. The video works fine in Unity but not on Hololens. Any Ideas how to fix this issue or how to stream a video to Hololens?Solved3.4KViews0likes6CommentsWMR and error 14-1
Hi there, all was functioning well until this afternoon, I turn on the computer put the headset and WMR home start, then go black and start again, and go black and start again. After 3 or 4 times the view freeze and all remains blocked. After a while make another couple of restart ad show brielfy the error 14-1 >Restart and shutdown doesn't help at all... Ryzen 5 3600 RTX 3070 32 gb ram MSI B450 Reverb G2 Thank you3.3KViews0likes3Comments
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