Unreal
18 TopicsError when trying to install certificate on Hololens 2
Hello everyone! I have a problem when installing a certificate on my Hololens 2. The device shows an error with code:0x8009310B. I have attached a link to a screenshot of this error below. Can anyone suggest what could be causing this? https://drive.google.com/file/d/1i8u7WuJE6B35VuZmZapKByXt7_ox7GJ3/view?usp=share_linkWatch Kubota Environmental Engineering Use Cases Leveraging HoloLens 2!
Kubota Environmental Engineering (Japan) and Meister Corporation teamed up to develop technology for optimized inspections of infrastructure with HoloLens 2. Read the full story and video: English: Story + Video Japanese: Story + Video315Views0likes0CommentsHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet Microsoft HoloLens 2 is an untethered, self-contained holographic device that allows users to leverage enterprise ready mixed reality (MR) solutionsand Azure Mixed Reality while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and third-party partners for maximum ROI and productivity impact.771Views2likes0CommentsPrototype: Azure Spatial Anchors for ARKit/ARCore using Unreal Engine 4.26
Hello Everyone, Here is a video of the prototype I am building to test the upcoming support for Azure Spatial Anchors for ARKit/ARCore in Unreal Engine 4.26 Spatial Anchors saved from previous session are loaded up on scanning the same space. A progress bar has been added to give feedback of Session Quality(Turns green on value greater that 1.0). A Watcher is started subsequently and saved anchors are restored from the cloud.2.8KViews4likes3CommentsCasting from one HoloLens 2 to another
With Unreal I use the HoloLens plugin together with holographic remoting to send a model to my HoloLens 2. But, Unreal can only connect to one IP. Is there anyone who knows if it's possible to connect another HoloLens 2 so that two people can se the same model? I've paired the two headsets with each other, and it says they're connected, but I can't find a way to share the experience. Anyone who knows if there's a solution for this - or a way to remote to two IP:s in Unreal?509Views0likes0CommentsDo you have ideas for software/plug-ins/ librairies for collaboration with the Microsoft Hololens 2?
Hi ! I'm doing my bachelor project with the Microsoft Hololens 2, specifically I'm doing a technical analysis regarding the different toolkit/plug-ins/software available for doing collaboration (not remote collaboration but local). I'm especially looking for some that work with unity as this is the software I'm using to build/deploy my applications on the Hololens. Here's is some of my research, if you have comment regarding it or you maybe think that it can be good to add something I would gladly discuss it with you. As you see did find all unity supported plateforms, so even if it's not for unity I will gladly take your recommandation. Best regardsHololens/ UXTools - How To Activate/Deactivate a Non-Scene Component (UNREAL)
Hello, I am working with the UXTools Bounds Control non-scene component, developing for the Hololens in Unreal Engine 4.27. I am using this component to allow the user to grab, scale and rotate an item, but I need it to only become active once conditions have been met. Presently the component remains visible and active as soon as it is added to a blueprint. Things I have tried to dynamically activate it: Using activate/ deactivate node, which seemingly had no effect Using set visibility and set actor hidden in game, which had no effect Trying to add, attach and destroy the component at runtime, which seems to be designed only to work with scene components Setting static meshes of the box to none at runtime to at least hide their visible appearance, also did not work I am working in a blueprint only project so I cannot edit the native C++ for the component. Are there any other options available to me for activating/deactivating, attaching/unattaching, or showing/hiding a non-scene component within blueprints?842Views0likes0Comments[Event] An Intro to HoloLens 2 development using the Unreal Engine and MRTK-Unreal
When: Thursday, October 7, 2021, 9:00 AM to 10:00 AM Pacific Time Where: Sign up for the online meetup Guest Speaker:Carl McCaffrey About:Carl is a software engineer on the Mixed Reality Developer Experience team at Microsoft working on MRTK-Unreal.1.2KViews0likes2CommentsSpatial perception access cannot be verified (UE 4.26)
Im trying to using Azure Spatial Anchors with Unreal Streaming on Hololens 2 using OpenXR. But when the Azure Spatial Anchors Session tries to start, it throws the following error: FAzureSpatialAnchorsForOpenXR::StartSession cannot be started yet because spatial perception access cannot be verified. The Spatial Perception check box is enabled in the Hololens 2 settings of my Unreal Project. I also tried creating a entirely new project but it still didn't work. I'm posting some images for reference. Any sort of help would be appreciated. Thanks