VR
35 TopicsLive preview stalled duo to low bandwidth or loss of connectivity.
Hi all I hope this post can help your guys having the same problem as me. Basically, I want to share my view with Hololens 2 to a TV while I make a guides. Being more specifical, the TV is a Samsung "The Frame". So, I using the web device portal for Hololens 2 in my laptop, from the laptop to TV a HDMI cable for share the screen. The problem problem is: Are actually many issues with the "live preview" feature from device portal. When the live starts (doesn't matter if is 720p or 480p) it works fine, as soon as I open any guides training, the live mode begin to have lagging trouble. Error description: Live preview stalled duo to low bandwidth or loss of connectivity. If this problem persists, consider using a lower quality stream.The Growing Potential of Mixed Reality in the Tech Community
Mixed Reality (MR) is rapidly becoming one of the most exciting and transformative technologies in the tech community, blending the physical and digital worlds to create immersive, interactive experiences. As MR technology continues to evolve, it is unlocking new possibilities across various industries, from gaming and entertainment to education, healthcare, and beyond. One of the most significant impacts of Mixed Reality is its ability to enhance user interaction with digital content. Unlike Virtual Reality (VR), which immerses users in a completely virtual environment, or Augmented Reality (AR), which overlays digital information onto the physical world, MR allows users to interact with digital objects as if they were part of the real world. This seamless integration creates opportunities for more intuitive and natural user experiences, whether it’s manipulating 3D models in real-time, collaborating with remote colleagues using holograms, or visualizing complex data in a more meaningful way. The tech community is already seeing the potential of MR in areas such as training and simulation. For example, in healthcare, MR can be used to simulate surgeries, allowing medical professionals to practice procedures in a risk-free environment. In education, students can explore historical sites or complex scientific concepts through interactive, lifelike simulations, making learning more engaging and effective. The ability to create such immersive experiences is transforming how we approach problem-solving, learning, and skill development across various fields. Moreover, Mixed Reality is opening new doors for creativity and innovation in design and entertainment. Designers and artists can use MR to create and interact with 3D content in ways that were previously impossible, allowing for more dynamic and collaborative creation processes. In the entertainment industry, MR is pushing the boundaries of storytelling, enabling audiences to step into their favorite stories and interact with characters and environments in ways that were once the stuff of science fiction. As the technology behind Mixed Reality continues to advance, with improvements in hardware, software, and connectivity, the barriers to entry are gradually being lowered. This democratization of MR technology means that more developers, creators, and businesses can experiment with and adopt MR solutions, driving further innovation and expanding the ecosystem. The tech community plays a crucial role in this evolution, as developers and engineers work together to create new tools, frameworks, and platforms that make MR more accessible and scalable. However, the rise of Mixed Reality also presents new challenges, particularly in terms of content creation, user experience design, and ethical considerations. How do we ensure that MR experiences are accessible and inclusive? What are the implications for privacy and security as MR becomes more integrated into our daily lives? These are critical questions that the tech community will need to address as Mixed Reality becomes more pervasive. In conclusion, Mixed Reality represents a significant leap forward in how we interact with digital content and the physical world. Its potential to revolutionize industries and enhance human experiences is vast, and as the tech community continues to explore and develop this technology, we can expect to see even more groundbreaking applications emerge. Whether you're a developer, designer, or enthusiast, the Mixed Reality space offers endless opportunities to innovate and shape the future. https://michigancontactlens.com/391Views0likes2CommentsMixed Reality Removed from Windows
Hey! I was told by a Windows Support agent that i should open a discussion here, so that's what i'm doing. Now, that WMR is basicaly removed from Windows Systems after the next update.. What can be done, to still use our VR headsets? We can disable Win Updates, but this isn't really the best option. Is there any alternative to WMR? Or what can be done? 🙂394Views1like0Comments[WEBINAR] Introducing Microsoft Mesh: Building multi-user 3D experiences for the workplace
Introducing Microsoft Mesh: Building multi-user 3D experiences for the workplace When: February 8th at 9:00 AM PST Microsoft speakers: Tyler Adams | Principal PM Manager, Mesh Developer Platform Team Rebecca Burke Aguero | Senior Product Manager, Microsoft Mesh Developer Platform Team Industry guests: Edward Zemba | CEO & President, Link to VR Christian Glessner | Founder & CTO, Hololux During the event, attendees will get the opportunity to: Get an overview of built-in Mesh capabilities. Discover what developers can do with the Mesh toolkit. Find out how Mesh makes it easier to optimize content and simplifies publishing. Understand which scenarios are best suited for Mesh. Explore some of the projects that partners have already built with Mesh. Get pointers to the most relevant resources. Get questions answered during a live Q&A session. Learn more and RSVP at https://aka.ms/MeshDevEvent We hope to see you there!498Views0likes1CommentMixed Reality Mastery: HoloLens 2 & 3D Worlds Challenge
Join the "Mixed Reality Mastery: HoloLens 2 & 3D Worlds" challenge NOW! Start Date: 05/01/2024 End Date: 27/01/2024 Why Participate? From beginner to advance in only 10 modules!! Certificates & Digital Swags for ALL finishers Get a chance to win a LinkedIn Premium 12 months voucher worth $150! Join the Challenge from https://learn.microsoft.com/training/challenges?id=aeee6acf-22c6-46b5-996b-0e95848c138c&WT.mc_id=cloudskillschallenge_aeee6acf-22c6-46b5-996b-0e95848c138c&wt.mc_id=studentamb_106710 How to Win? Complete the challenge. Get a certificate & cool digital swags. Stand a chance to win LinkedIn Premium! Note: Certificates & prizes within 25 days of challenge completion. Form https://forms.office.com/r/fbEhN3sFv7 form for Incentives/Certificate/Digital Swags Ready to shape the future? Tag your squad and let's do this! #MixedRealityChallenge #TechSkills #MicrosoftLearn #DeveloperCommunity #LinkedInPremium #DigitalExperiences #LearnAndGrow #MLSA #Upskill440Views0likes0CommentsHow can I restore DELETED WMR 3 virtual desktops?
Hi, A while ago I accidentally deleted the 3 virtual display created automatically when starting WMR. I guess I was following https://www.tenforums.com/tutorials/154973-how-remove-display-desktop-windows-10-a.html to delete them but I can't find a way to restore them . I was not aware at the time that there is a setting option in WMR to do this or, later I found, the registry entry. Now I am unable to open native applications in VR. They all open on the 'real' desktop. I need to restore the 3 deleted displays to be able to play native application like Edge. When I open the "Display Settings", while WMR is running, I only see the 2 connected monitors. I need to restore the ones I deleted. I already did the following and it did not help: Uninstall & Reinstall WMRReset WMR settings and environment settings Disabled the option to "Create virtual displays for classic apps when mixed reality starts" & restarted my PC Enabled the option to "Create virtual displays for classic apps when mixed reality starts" & restarted my PC Made sure:[HKEY_CURRENT_USER\SOFTWARE\Microsoft\Windows\CurrentVersion\Holographic] "PreallocateVirtualMonitors"=dword:00000001 While my VR is connected and running, I clicked the "Detect" button and got a red message: Didn't detect another display. I even tried to create my own virtual display using this how to remove display but while I was able to create a virtual display it is not related to WMR since the native app still open on the (real) desktop. Tried to see if there are any monitors under device manager and there were none. What else can I do? How can I restore those virtual displays? I am running latest build for win10 VR is HP reverb Gen1 My GeForce 1080ti has it's latest driver Games are running fine on the VR Thanks656Views0likes0CommentsWMR Movement control not using hand controllers
Are there any options out there to move around in a VR game by using a method other than the WMR hand controllers, but still use the WMR controllers for other stuff? I need to sit, facing mainly forward, as I play. I'm looking for precision NOT realism. For a specific case, just for example, I'd like to be able have some way to move forward/back and turn left/right (strafe maybe) in Skyrim VR in Steam VR. I'm thinking to use a foot or feet to control movement. The hardware is not as important as knowing how to bind the additional control input. If I can get a peripheral to control the software/binding/whatever, I can rig up something. Keyboard? Joystick? Xbox/PS4/5 controller? 3rd WMR controller? I've seen Cybershoes; not really what I'm hoping to get. I'm wanting something more analog stick like or on/off switches. Again, precision movements not realism. 3DRudder might have worked, but I guess that's dead. Their shopping carts don't work and Amazon doesn't have any. There are many USB foot switches which I think would be fine if I could get the software/binding/whatever to work. I cannot believe I'm the only one who would like to do this. I've been searching for a Skyrim VR MOD but no luck. I'll use a MOD if I can get it. Though, I'd prefer a solution more inclusive of other games. Any advice appreciated!