Unity
72 TopicsIntegrating Mixed Reality MR
How Can Mixed Reality Celebrate Local Culture in Gaming? Gaming is a powerful way to share stories and traditions with a global audience. With our game "92PKR," . By integrating Mixed Reality (MR), we created an immersive experience that brings players closer to the vibrant festivals, iconic landmarks, and traditional music of the region. This blend of MR technology and cultural storytelling not only makes the game engaging but also highlights how gaming can preserve and celebrate heritage in new and exciting ways. We’d love to hear your thoughts: How do you think Mixed Reality can enhance cultural storytelling in games? Have you come across games that successfully integrate local culture and traditions? What features would you like to see in MR-based cultural games?34Views0likes0CommentsMRTK 3 Pinch Recognition On HoloLens 2
Hi everyone, this is my first time posting here. Please let me know if I messed up something in this post. I am optimizing a HoloLens 2 application developed with MRTK 3 in Unity, and I have been trying to improve the sensitivity of pinch recognition. In other words, what I wish to achieve is that the object manipulators in the application are only activated by pinching when the user’s thumb-forefinger distance becomes 0 (or at the least very close to 0). I set the pinch open threshold and the pinch closed threshold of the hands aggregator subsystem of MRTK 3 to 0.08 and 0.03, hoping that MRTK 3 will only recognize pinch in the more sensitive way mentioned above. However, the object manipulators are still activated by pinching even when the user’s thumb and forefinger are quite far away (about one half of the length of the user’s forefinger) from each other. Is this because of the hardware limitation of HoloLens 2? Is there any possibility that I can improve the pinch recognition on HoloLens 2? Big thanks in advance!74Views0likes0CommentsUWP app network connection blocked by hololens 2 windows firewall
Hello, my UWP app, which was installed on the HoloLens, has encountered an issue and is now unable to connect to the internet.I checked the hololens diagnostic log and it stated the following event: "Windows Defender Firewall was unable to notify the user that it blocked an application from accepting incoming connections on the network. Reason: The application is non interactive Application Path:.....". My development setup includes Unity 2018.4.11f1 and Visual Studio 2019. The capability setting in AppxManifest file is: <Capabilities> <Capability Name="internetClient" /> <Capability Name="internetClientServer" /> <Capability Name="privateNetworkClientServer"/> <uap:Capability Name="documentsLibrary" /> <uap2:Capability Name="spatialPerception" /> <DeviceCapability Name="webcam" /> <DeviceCapability Name="microphone" /> </Capabilities> The application tested all OK in unity editor but when loaded to hololens it failed to establish a network connection. Does anyone has any idea why the app has been blocked by hololens firewall? Thanks924Views1like5CommentsUnity App Stuck Loading On HoloLens 2
I am following this document and this tutorial to test AR on a HoloLens 2, and I go to the part where I have a Unity game with all the proper setup (ie. build settings are correct, I used Unity AR feature tool, etc.) and with 2 squares. I built the project and opened the solution, and then I set the configuration to "Release," platform to "ARM64," and set it to "Device" because I have the HoloLens directly connected to my laptop. I selected the Unity app solution and right-clicked it to "Set as Startup Project." Then, I pressed the green button next to "Device" to build and deploy it. The first time, I got prompted to enter a pin after a bit, which I did, and once the deployment was done, the app showed in the "All Apps" section, but once I clicked on it, I got a window that had a white background with a box with an X in the middle of the screen. On top, there is a blue circle with a white loading circle that was loading for forever. I tried rebuilding it multiple times, recreating the Unity project in a new project, and double-checking my Unity build settings, but those were correct. How can I fix this issue? I'm using Unity version 2022.3.20f1. Thank you, Avinash Devineni Edit: Now it started doing the environment scanning visual, but still shows a white box, although there is no blue loading circle anymore. I didn't change anything or redeploy it to the HoloLens 2, so I'm not sure why it started doing something different.265Views0likes0CommentsHoloLens2 Microphone Not Recognizing Speech Commands
Hololens is picking up my audio, but none of my voice commands are registering. The audio picked up from the microphone is faint too. All OS and app updates are already installed. Device has been powered off and booted back up. Tried factory resetting device too. Not sure how to fix issue. Currently developing in Unity.254Views0likes2CommentsWatch Kubota Environmental Engineering Use Cases Leveraging HoloLens 2!
Kubota Environmental Engineering (Japan) and Meister Corporation teamed up to develop technology for optimized inspections of infrastructure with HoloLens 2. Read the full story and video: English: Story + Video Japanese: Story + Video319Views0likes0CommentsWeb navigation using WebView 2 in Hololens 2 + Unity (MRTK2)
Hi! I am trying out WebView2 Preview on HoloLens 2 using Unity 2022 and MRTK 2.8. Everything works great but I am not able to click on web's buttons, do scroll, etc. I have found this section of the documentation -> https://learn.microsoft.com/en-gb/microsoft-edge/webview2/get-started/hololens2#input which seems to point to web navigation, but I am not able to get it working. Any ideas? Thanks!875Views0likes1CommentHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet Microsoft HoloLens 2 is an untethered, self-contained holographic device that allows users to leverage enterprise ready mixed reality (MR) solutions and Azure Mixed Reality while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and third-party partners for maximum ROI and productivity impact.817Views2likes0Comments3d model quality different in unity and hololens
Hello I'm developing an application for Hololens 2 and I'm having a problem with the quality of the 3d model when I run it on Hololens 2. In Unity, the quality of the clothing animation is good (image on the left) but when I export it to hololens (image on the right) the quality decreases a lot. Could anyone help me with this problem?316Views0likes0Comments