VR
13 TopicsWelcome to the Microsoft Mesh Creator discussion space: a hub for developers, artists, and creators
Greetings and a warm welcome to the Mesh Creator discussion space! I'm Milena Paumen, and I'm absolutely thrilled to usher in this exciting new chapter in our shared journey. As we prepare for the launch of the Discussion Space for the Mesh Dev/Creator Community, I wanted to take a moment to introduce myself and convey my deep enthusiasm for this remarkable community. We are delighted that you've chosen to be a part of this inclusive community, where you'll discover a unique opportunity to stay informed about product updates, delve into upcoming sessions, access valuable resources, and engage with fellow professionals who are dedicated to crafting software solutions using Microsoft's Mesh. Within this space, you'll uncover the immense power of connecting with other technologists who, like you, are navigating the intricacies of project creation. Please feel free to initiate and nurture discussions on subjects that pique your curiosity. As our community of customers and partners continues to grow, we hope you find immense value in forging meaningful connections, and we eagerly anticipate your feedback. We encourage you to extend invitations to your team members to join us here. And don't forget to take a moment to introduce yourself to the collective; we'd love to get to know you better. Allow me to share a bit more about myself: In my role as a CXPM within the Mesh Engineering team, I've had the privilege of working closely with our exceptional engineers who meticulously craft our products. My primary focus is to ensure that we provide the highest level of support possible to developers within our customer and partner organizations. My journey at Microsoft also encompassed contributing to the development of the Microsoft Surface portfolio. While I have since embarked on new horizons, my appreciation for the transformative power of community remains steadfast. Beyond the realm of technology, I'm an enthusiastic traveler, a part-time professor, and I deeply cherish the moments spent with my family. As we embark on this new chapter with the launch of the Mesh Dev/Creator Community's Discussion Space, I genuinely look forward to connecting with each and every one of you. Your diverse experiences, boundless creativity, and shared passion for innovation will undoubtedly propel our community to new heights. I extend my sincere gratitude for your unwavering dedication to our Mesh Dev/Creator Community. Together, let's make this launch an unforgettable milestone in our journey.4.3KViews8likes7CommentsImage Based Motion Analysis with Kinect V2 and OpenCV
First published on MSDN on May 15, 2017 Guest blog by Edward Hockedy, 3rd year computer science studentIntroduction and project backgroundI am a third year computer science undergraduate at Durham University, and recently finished my year-long project on image based motion analysis.3.9KViews0likes0CommentsMixed Reality and Surfacebook
Back in March i bought the HP headset and tried to hook it up to my Surfacebook 2 15inch. Max specs. I could not get the mixed reality portal to work. The headset was not detected and bottom line i did my research and it looks like the USBC port to video driver was not working right. Before i go try again, HAS anyone gotten windows mixed reality or holo lens to work with surfacebook 2 and if so what did you do to get it to work. thanks Nando1.5KViews0likes2CommentsPassing live information from the scene to Cloud Scripting
Hello everyone, I am looking for a way to track the live position of objects in MS Mesh. I am currently exploring if this is possible to be implemented with Cloud Scripting. However, when an Event is called like "Selected", only the initial information of the scene is presented. So when a user is moving an object, I am currently unable to track this. 1. Is it possible to update the scene/DOM in Cloud Scripting while running the application? 2. Is there a way to send additional information to the Cloud Scripting environment? 3. Is there a way to implement custom Cloud Scripting Events or EventArgs? 4. Am I overlooking something and there is an easy way to track the live position of objects? Additional information: I am working on a research project where I would like to use Microsoft Mesh. To properly implement this, I would need to gather live data from MS Mesh, like the current position of Objects or Avatars. I tried multiple things but did not come to a solution. The "PositionChanged" does not seem to be called. According to the docs, I can get "Hit info, relative to the local coordinate space of the InteractableNod" which does not help. I found http://relative%20to%20the%20local%20coordinate%20space%20of%20the%20InteractableNod post, saying that Cloud Scripting <-> Visual Scripting is not possible. Thank you in advance for the help!Solved772Views0likes2CommentsWindows Build 22563.ni_release.220219-1637 and Mixed Reality Portal compatability
Post 22563.ni development update I discovered Windows Mixed Reality would not initiate from Taskbar or App List. Headset (Reverb G2) recognized by system. External calls to Windows Mixed Reality also impacted. Taskbar / background resets each time WMR initiated. All other drivers updated. Rolled back prior level and return to full function. Need assistance in troubleshooting etc.,.710Views0likes1CommentUniversity of Hull partners with Microsoft Mixed Reality Partner VISR to launch a novel new summer school accelerator
First published on MSDN on Jun 20, 2018 “The University of Hull and VISR’s Mixed Reality Accelerator is a clear example of this and is a genuinely important partnership as it brings together Microsoft HoloLens, VISR’s VERTX, our Azure Cloud platform and the best and brightest university students, with the express purpose of working with world-class enterprises on real challenges.542Views0likes0CommentsMesh Toolkit Update – Questions about Unity, Code Customization & Timeline
Hi everyone, I just read the recent announcement about the Microsoft Mesh Toolkit being retired as of June 24th, 2025, and I have to say it came quite suddenly. According to the message, the toolkit will be replaced with a new in-app, no-code customization experience. I have a few important questions: 1. Will Unity still be supported? Many of us (including our team) rely on Unity for creating and publishing Mesh experiences. Will this integration continue to work, or is it being phased out along with the toolkit? 2. Will code-based customization (scripting, APIs, etc.) still be possible? Or is everything moving toward a purely no-code model? That would be unfortunate—custom scripting has been essential for our more complex experiences. 3. When can we expect the new tools to be available? Is there a timeline or preview we can test? And when will we be able to migrate/update our existing environments to the new system? We currently run several meetings and collaborative sessions in Mesh spaces, so this change has a big impact on us. A clear migration plan would really help us prepare. Looking forward to hearing from the team and from others in the same boat! Best regards518Views5likes8CommentsThoughts from the Mesh road
I published an article about Microsoft Mesh, with thoughts about presence, usage and learnings regarding Mesh & Mesh for Teams (Immersive Teams meetings). Feel free to read & share it Thoughts from the Microsoft Mesh road – Vesa Nopanen – My Metaverse Day422Views4likes1CommentNo events showing in Microsoft Mesh after latest update
Yesterday mesh auto updated and ever since I can't view any ongoing or past events. This happened right before an important demo. Am I the only one with this issue? On the web the event is active. I can also find it on my laptop, which has not updated the app. However, on my VR headset it displays that no events are active. The outcome is the same for both organizers and participants of the event We found a workaround which was to guide the participants into the Environment Template, but that's complicated for people not that aren't used to VR or, tech in general. This needs to be fixed!Solved419Views3likes14Comments