Mesh development
34 TopicsWelcome to the Microsoft Mesh Creator discussion space: a hub for developers, artists, and creators
Greetings and a warm welcome to the Mesh Creator discussion space! I'm Milena Paumen, and I'm absolutely thrilled to usher in this exciting new chapter in our shared journey. As we prepare for the launch of the Discussion Space for the Mesh Dev/Creator Community, I wanted to take a moment to introduce myself and convey my deep enthusiasm for this remarkable community. We are delighted that you've chosen to be a part of this inclusive community, where you'll discover a unique opportunity to stay informed about product updates, delve into upcoming sessions, access valuable resources, and engage with fellow professionals who are dedicated to crafting software solutions using Microsoft's Mesh. Within this space, you'll uncover the immense power of connecting with other technologists who, like you, are navigating the intricacies of project creation. Please feel free to initiate and nurture discussions on subjects that pique your curiosity. As our community of customers and partners continues to grow, we hope you find immense value in forging meaningful connections, and we eagerly anticipate your feedback. We encourage you to extend invitations to your team members to join us here. And don't forget to take a moment to introduce yourself to the collective; we'd love to get to know you better. Allow me to share a bit more about myself: In my role as a CXPM within the Mesh Engineering team, I've had the privilege of working closely with our exceptional engineers who meticulously craft our products. My primary focus is to ensure that we provide the highest level of support possible to developers within our customer and partner organizations. My journey at Microsoft also encompassed contributing to the development of the Microsoft Surface portfolio. While I have since embarked on new horizons, my appreciation for the transformative power of community remains steadfast. Beyond the realm of technology, I'm an enthusiastic traveler, a part-time professor, and I deeply cherish the moments spent with my family. As we embark on this new chapter with the launch of the Mesh Dev/Creator Community's Discussion Space, I genuinely look forward to connecting with each and every one of you. Your diverse experiences, boundless creativity, and shared passion for innovation will undoubtedly propel our community to new heights. I extend my sincere gratitude for your unwavering dedication to our Mesh Dev/Creator Community. Together, let's make this launch an unforgettable milestone in our journey.4.3KViews8likes7CommentsMesh Toolkit Update – Questions about Unity, Code Customization & Timeline
Hi everyone, I just read the recent announcement about the Microsoft Mesh Toolkit being retired as of June 24th, 2025, and I have to say it came quite suddenly. According to the message, the toolkit will be replaced with a new in-app, no-code customization experience. I have a few important questions: 1. Will Unity still be supported? Many of us (including our team) rely on Unity for creating and publishing Mesh experiences. Will this integration continue to work, or is it being phased out along with the toolkit? 2. Will code-based customization (scripting, APIs, etc.) still be possible? Or is everything moving toward a purely no-code model? That would be unfortunate—custom scripting has been essential for our more complex experiences. 3. When can we expect the new tools to be available? Is there a timeline or preview we can test? And when will we be able to migrate/update our existing environments to the new system? We currently run several meetings and collaborative sessions in Mesh spaces, so this change has a big impact on us. A clear migration plan would really help us prepare. Looking forward to hearing from the team and from others in the same boat! Best regards520Views5likes8Comments🔉 Simplified network setup and improved audio for the Mesh app
We're thrilled to share that the Mesh app on PC and Meta Quest now has simplified network setup and improved audio quality, enabled by transitioning spatial audio and avatar pose data in Mesh to use the same infrastructure as Microsoft Teams. As part of this, admins will no longer need to configure custom ports and endpoints to get started with Mesh. Instead, Mesh will align to the same set of network setup requirements as Teams and Azure Communication Services. You can find full details on this in our docs: Network setup requirements for the Mesh app. We know this has been a core need for many organizations to deploy Mesh at scale, and are looking forward to hearing about the scenarios this enables. Interested in getting started with Mesh? See Microsoft Mesh Adoption resources. Note: Immersive spaces in Teams will continue requiring custom network setup requirements until its respective infrastructure transition is completed in upcoming months. Read more in Managing immersive spaces in Teams.470Views2likes0CommentsDesigning Your Mesh Event: How to Create a Great Immersive Experience
Learn about key elements to planning your event, like how to decide between immersive view in Teams or the Mesh app, and how to accommodate the number of attendees you want to attend. Get tips and tricks for creating and customizing events from environments and saving environment customizations as templates so you can recreate similar events in minutes. When: May 7th at 9:00 AM PST | 18:00 CET Speaker: Cathy Moya - Sr. Customer Experience PM RSVP: https://developer.microsoft.com/en-us/reactor/events/22544/609Views2likes2CommentsNo differentiation between Avatar Triggers
Unity version: 2022.3.34 Mesh version: 5.2414.130 Hello, I have noticed an issue that appears when you have multiple Avatar Triggers in one scene. The issue is that the scripts attached to them will run regardless of which Trigger zone the avatar enters. Let's say, I have 2 trigger zones (1 and 2) and both of them have script (doesn't matter if it's the same script or different ones). If the script on Trigger zone 1 do ABC when Avatar Trigger value changed to true and Trigger zone 2 do XYZ when Avatar Trigger value changed to true, both ABC and XYZ will happen regardless if the avatar only entered Trigger zone 1 or Trigger zone 2. I have tried using different scripts, saved each Avatar Trigger component in different variables, Used different tags but the issue seems to be in the Avatar Trigger logic itself (even having an Avatar trigger game object with no scripts attached to it will trigger the scripts on other game objects). Of course I could have done something wrong, and I would appreciate some guidance if that's the case.88Views1like1CommentCloud Scripting Package error when publishing to Mesh
Unity version: 2022.3.34 Mesh version: 5.2414.130 Hello, I get an error when I try to build and publish my scene to Mesh, see attachment. There is a nuget.config file in the directory provided by the error message, see attachment. From my limited knowledge I guess I need a reference to the Cloud scripting package here as it doesnt exist in nuget.org, but Im not sure what to add specifically. Is this whats causing the error, and what should I add to resolve this if thats the case? Thanks53Views1like1CommentWhat functionality can and can't you implement in a Microsoft Mesh Environment?
Given that custom environments can be built using the Unity 3D development environment and the Microsoft Mesh toolkit, what can and can't be built for an environment to run successfully? The context of this question is that Unity is a general-purpose 3D/2D development environment with a vast scope for potential functionality. The Microsoft Mesh executable loads and runs such an environment. Can this include additional dlls? How does Mesh limit what a general-purpose Unity 3D application can do? Can I invoke arbitrary network calls to get data at runtime? Can I implement a LODding system so that the 3D environment is vast? etc..Solved469Views1like1CommentUnity Playmode Mouse interaction not Working
So i just started yesterday with playing around in mesh and creating our own spaces. The thing is when i use one of the github samples and press play within the unity editor ... i cannot use LMB or RMB to look around. Or can click any button. But if i upload the exact szene into the Mesh "Cloud" and view it within the Microsoft Mesh Desktop App or in the Quest ... everything works as expected ... so i think everything is set up the way it should be ... but in the Unity Editor Play mode Mouse does not work (Keyboard works fine btw i can walk around) ... its very difficult to test your app that way 😉 Anything i can do to fix this or is this a known bug? Cheers Stefan728Views1like1Comment