Mesh development
26 TopicsWebSlate Input on Select Enter is null
When using webSlate in my scene when i want to interact with it nothing happens and i get an error saying : " NullReferenceException: Object reference not set to an instance of an object MicrosoftMesh.WebSlate.WebSlateInput OnSelectEnter (UnityEngine.XR.Interaction.Toolkit.SelectEnterEventArgs args) (at <aaff06ee9dfb41c099a87a93bd74118f>:0) " and i dont really know if it's that my fault or is that a Toolkit Error ?13Views0likes0CommentsError [Cloud Scripting]: Cloud scripting upload failed
I Team, I have this error during the deploy from unity, below the error in detail: Error [Cloud Scripting]: Cloud scripting upload failed Exception: Running process exited with error code : 1 ErrorMessage : here another screen of the error from the mesh publish dialog16Views0likes0CommentsAvatar has no lighting
I have several environments and in one of them the avatar is totally black. It is as if it isn't "lit". Everything else in the scene looks fine. I have compared the Unity project with one that works correctly but can not find a reason. When running inside Unity in play mode I do see the "Stickman" avatar ok. Any ideas on where I should look would be appreciated. RobertSolved243Views0likes2CommentsCustom C# script in Mesh ?
Hi, We are currently exploring the potential of using Mesh for collaborative work. Our existing setup already includes Unity ecosystem with custom packages, scripts, and more. I'm trying to reuse these scripts in a Mesh environment. However I encounter difficulties when trying to use C# scripts in Mesh and I always end up in errors such as: The game object '...' uses the component '...' in Assembly '...'. This component is not supported by Mesh runtime. Even with something as simple as: public class CustomCode : MonoBehaviour { void Start() { } } Is it possible to use C# script in a Mesh environment ? Thanks for your help.Solved408Views0likes6Comments🔉 Simplified network setup and improved audio for the Mesh app
We're thrilled to share that the Mesh app on PC andMeta Questnow has simplified network setupandimproved audio quality, enabled by transitioning spatial audio and avatar pose data in Mesh to use the same infrastructure as Microsoft Teams. As part of this, admins will no longer need to configure custom ports and endpoints to get started with Mesh. Instead, Mesh will align to the same set of network setup requirements as Teams and Azure Communication Services. You can find full details on this in our docs:Network setup requirements for the Mesh app. We know this has been a core need for many organizations to deploy Mesh at scale, and are looking forward to hearing about the scenarios this enables. Interested in getting started with Mesh? See Microsoft Mesh Adoption resources. Note: Immersive spaces in Teams will continue requiring custom network setup requirements until its respective infrastructure transition is completed in upcoming months. Read more in Managing immersive spaces in Teams.438Views2likes0CommentsManipulable objects incorrect physics behavior after moving to latest mesh toolkit
We have a very annoying issue since having moved to the latest mesh toolkit5.2407.226 from the version 5.2402.240. Object type -> Manipulable with Mesh interactable setup script is not behaving properly. It loses horizontal momentum instantly when being released during swing (it just abruptly stops midair and glides downward) and it is easily pushed through every piece of geometry regardless of collision complexity which is accompanied by physics jitter, complete opposite to previously stable behavior. Happens in the completely clean project as well as in the latest mesh toolkit samples. We have tried downgrading to the previously working Mesh toolkit package5.2402.240 which fixes this problem, but this version of toolkit requires Unity 7f to be able to upload the environment. It seems counterintuitive to go back to the earlier version of editor and toolkit and miss all the QoL improvements just to get the physical object manipulation to behave properly. Could anyone help with this issue? Would be much appreciated.Solved638Views0likes7CommentsMax number of participants in the same room in Mesh?
Hello, The documentation about Mesh states 200 participants as max number, sometimes 300, and sometimes it is specified that the participants get allocated to max-16-users rooms, sometimes not. So is it possible to have a big event with more than 16 people in the same room (ideally 300) or not? It is unclear to me. Thank you.575Views0likes3CommentsPassing live information from the scene to Cloud Scripting
Hello everyone, I am looking for a way to track the live position of objects in MS Mesh. I am currently exploring if this is possible to be implemented with Cloud Scripting. However, when an Event is called like "Selected", only the initial information of the scene is presented. So when a user is moving an object, I am currently unable to track this. 1. Is it possible to update the scene/DOM in Cloud Scripting while running the application? 2. Is there a way to send additional information to the Cloud Scripting environment? 3. Is there a way to implement custom Cloud Scripting Events or EventArgs? 4. Am I overlooking something and there is an easy way to track the live position of objects? Additional information: I am working on a research project where I would like to use Microsoft Mesh. To properly implement this, I would need to gather live data from MS Mesh, like the current position of Objects or Avatars. I tried multiple things but did not come to a solution. The "PositionChanged" does not seem to be called. According to the docs, I can get "Hit info,relative to the local coordinate space of the InteractableNod" which does not help. I found this post, saying that Cloud Scripting <-> Visual Scripting is not possible. Thank you in advance for the help!Solved672Views0likes2CommentsDesigning Your Mesh Event: How to Create a Great Immersive Experience
Learn about key elements to planning your event, like how to decide between immersive view in Teams or the Mesh app, and how to accommodate the number of attendees you want to attend. Get tips and tricks for creating and customizing events from environments and saving environment customizations as templates so you can recreate similar events in minutes. When:May 7th at 9:00 AM PST | 18:00 CET Speaker: Cathy Moya - Sr. Customer Experience PM RSVP: https://developer.microsoft.com/en-us/reactor/events/22544/547Views2likes2Comments