Mar 04 2024 02:00 PM
In the Unity Visual Scripting graph the Physics Raycast node doesn't expose the Hit result output so I can get the distance from the origin to the collider. Here's a screenshot to show you what I mean.
Any ideas? How do you get the Raycast Hit object?
Mar 04 2024 02:39 PM
Mar 05 2024 06:05 AM
Mar 15 2024 12:22 AM
Hey @Weald_Spatial! Thanks for bringing this up. This looks like a simple oversight, especially since these overloads are available in non-Mesh Visual Scripting. I'll make a note of it and check if we can expose these overloads in an upcoming release.
Mar 15 2024 12:31 AM