Forum Discussion
Animated GIF
Can I add an animated GIF to my Microsoft Access database and if so how?? Thanks
- George HepworthSteel Contributor
Grumpy2305 Sometimes the answer to a question is "Sure, why not?" But a better question might be "WHY?"
Where would you put this GIF? In a form? That's the logical place I guess. See if the image control will support the animated GIF format. I know you can insert GIFs into the image control.
The reason I question the reason is that Access tends to be oriented more towards business/work and less towards the kind of thing that I'd expect to see animated GIFs in. But I am curious how this would enhance the relational database application.
- Grumpy2305Copper Contributor
George HepworthWhy not! I use my database for a business use and have been trying to enhance the look whilst in lockdown. Why not have an animated hourglass or scroll bar whilst waiting for something to happen like all apps and programs?
- George HepworthSteel Contributor
Grumpy2305 In the 25 plus years I spent as a consultant designing and building relational database applications with MS Access and MS SQL Server, I can't recall a client ever asking to put animated GIFs on forms they use in their business.
That said, you've refined the requirement to be a GIF that mimics the functionality of a progress bar or the Hourglass or "whirling circle" that means "Please wait while I finish this". In that context, I guess it would be useful.
Since you can load a GIF into an image control, though, I suspect you can do it with one that is animated. The problem then would be to show it only when appropriate. That could done in the event that launches your long-running procedure.
- tsgiannisIron Contributor
Grumpy2305 Lebans has created a GIF player some years ago : https://www.lebans.com/animatedgifplayer.htm
Besides that you can take a look at my article : https://www.experts-exchange.com/articles/33716/Defeating-the-device-independent-bitmap-dib-format.html
If you examine the code you will see that at some time i use a collection to store the images..so you could extend the code to handle the images per frame and play them via a timer event
It won't be .gif (haven't test it) but you could gather e.g a couple of hundred frames and playback them..depending of the quality you want you could go as up /or as low...
1 second animation should be smooth at around 15fps so with 150 images you could have a 10 second animation
For now the code is 32bit only but i have made some tests and possible i will offer a 64bit version in the near future