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PatrickWoehnl's avatar
PatrickWoehnl
Copper Contributor
Jun 03, 2024
Solved

Passing live information from the scene to Cloud Scripting

Hello everyone, I am looking for a way to track the live position of objects in MS Mesh. I am currently exploring if this is possible to be implemented with Cloud Scripting. However, when an Event i...
  • Bogdan_Bucur's avatar
    Jun 06, 2024

    PatrickWoehnl you are right, at the moment we don't synchronize the GameObjects' positions from the clients back to the cloud app. This is more or less for performance reasons, but we acknowledge it's a useful feature and we're thinking about how to best expose it in the future. There are no definite dates on when that will be rolled out.

    Regarding the integration of Visual Scripting with Cloud Scripting you are right again, the feature is not released yet, but it will be shortly. Once that's available, you could use the Visual Script variables to synchronize data back to the cloud app. With Visual Scripting you get the possibility of synchronizing Variables between all clients; with the integration into Cloud Scripting, the shared variables are also synchronized with the cloud app. The latter will also get the  expected XxxChanged property changed events, one for each shared variable. 

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