Forum Discussion
No differentiation between Avatar Triggers
I have the same issue. In mesh there are two ways to handle trigger collider logic. Avatar triggers happens locally, while on trigger enter gets networked to all avatars. I don't want to use on trigger enter because only the avatar that enters should see the hidden content. Not all avatars in the scene.
However, using avatar trigger, as mentioned above, allows the avatar who enters any trigger collider to see all hidden content, despite them not being called for. Putting conditions, such as limiting the interaction to a specific trigger collider, does nothing as it activates all available avatar trigger component directly. Which means that all avatar trigger components share the same state, instead of being separate. This makes me unable to get a workaround through code. Is there something I have missed?
My use case is to make 'break-out rooms'. By entering a collider the user gets a discussion topic and question to discuss with the other avatars present in the same collider.