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AndreaS1590
Brass Contributor
Jul 17, 2024
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Manipulable objects incorrect physics behavior with kinematic

Hi

I have a "mesh interactable setup" manipulable object with constraints on rotation and movement. I can move object only  up and down and I can't rotate. the object in the rigidbody component has the kinamatic property active. Until a few days ago it worked perfectly. inside mesh I raised and lowered the object and it stayed exactly where I left it iwthout momentum. Exactly what i wanted. Today it no longer works. I can no longer move the object. It is selected. It is hovered but i cannot move.
In unity editor I have mesh toolkit 5.2402.240 and from the editor in play mode it is still working, but inside a custom mesh event it no longer works. Has anything changed about the physics of manipulable objects?

 

Thank you

  • We just discovered this as regression in 5.2408.290, a hotfix is on its way.

    The bug affects the runtime MeshApp as well as the Mesh Toolkit running in Unity Editor. In principle, content uploaded with 5.2402 is still compatible when running in 5.2408, but I would strongly recommend updating the toolkit (once the hotfix is out) to benefit from the rapid improvement in stability and developer experience. It will require an update of Unity, see docs for details.

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  • We just discovered this as regression in 5.2408.290, a hotfix is on its way.

    The bug affects the runtime MeshApp as well as the Mesh Toolkit running in Unity Editor. In principle, content uploaded with 5.2402 is still compatible when running in 5.2408, but I would strongly recommend updating the toolkit (once the hotfix is out) to benefit from the rapid improvement in stability and developer experience. It will require an update of Unity, see docs for details.

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