Forum Discussion
Custom C# script in Mesh ?
- Sep 16, 2024
TAndrieu wrote:
Thanks for the inputs. I'll get in touch with Mesh teams to see how we could adress this problem.
We have some complexe custom objects representing geological data, with on the fly generation, custom shaders, etc... and I was hopping to use Mesh as collaborative plateform. But this does not seem possible in the current state.TAndrieu Thanks for your query. I can confirm there is are no plans to support Monobehaviours in Mesh.
Instead of Monobeviours, we provide two mechanisms (cloud scripting and visual scripting) for adding logic to an environment. This is described in the scripting section of the Mesh Documentation.
(It also might be worth considering Webslates, since they can be used to visualize custom information.)
We have some complexe custom objects representing geological data, with on the fly generation, custom shaders, etc... and I was hopping to use Mesh as collaborative plateform. But this does not seem possible in the current state.
TAndrieu wrote:
Thanks for the inputs. I'll get in touch with Mesh teams to see how we could adress this problem.
We have some complexe custom objects representing geological data, with on the fly generation, custom shaders, etc... and I was hopping to use Mesh as collaborative plateform. But this does not seem possible in the current state.
TAndrieu Thanks for your query. I can confirm there is are no plans to support Monobehaviours in Mesh.
Instead of Monobeviours, we provide two mechanisms (cloud scripting and visual scripting) for adding logic to an environment. This is described in the scripting section of the Mesh Documentation.
(It also might be worth considering Webslates, since they can be used to visualize custom information.)
- TAndrieuSep 18, 2024Copper ContributorToo bad 🙁
It really limit what can be done in Mesh and interoperability with existing Unity based application.