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Prototype: Azure Spatial Anchors for ARKit/ARCore using Unreal Engine 4.26
Hello Everyone, Here is a video of the prototype I am building to test the upcoming support for Azure Spatial Anchors for ARKit/ARCore in Unreal Engine 4.26 Spatial Anchors saved from previous session are loaded up on scanning the same space. A progress bar has been added to give feedback of Session Quality(Turns green on value greater that 1.0). A Watcher is started subsequently and saved anchors are restored from the cloud.aka_anoopNov 03, 2020Iron Contributor2.9KViews4likes3CommentsHoloLens 2 Game Dev Project: Terrace
Super cool that there's finally a forum for MR developers and enthusiasts! I'm an indie game developer working on a boardgame called Terrace for HoloLens, PC, and Xbox. The PC and Xbox versions will have a minimal mode (45° isometric view of the board in a black void) and a "full" 3D mode set in a swanky sci-fi / modern lounge of sorts on a space station. On HoloLens, minimal mode is just the board... which you can place on any surface or leave floating in the air. The menu system is a Near Interactions menu panel which will be dynamically placed at roughly eye level on the closest wall. Instead of a "full" mode, there will be a "mixed" mode on HoloLens, where set pieces from the aforementioned sci-fi scene are dynamically placed in your space (a viewport into space on the wall, the table pinned to the floor with the board on top of it, etc.) Controls will use hand tracking (as shown in the GIF), although I'd love to use gaze and voice at some point for accessibility. Ultimate stretch goal is to eventually add cross-platform shared space multiplayer. If I created an iOS and Android version of the game, those clients could join the same game as someone wearing HoloLens... with up to four players in the same physical space. The host would position the gameboard and the other players would find it (either via adhoc sharing of the world anchor or by the host game creating a very short lived Azure Spatial Anchor). The game has the official blessing of the original IP creator/owner and (if I ever finish it) will be available for free, no advertisements or in-app purchases, and the source code will be published on GitHub. Toryn Farr https://www.linkedin.com/in/torynfarr/2.5KViews4likes2CommentsHoloLens 2 App for Timber Frame Assembly
I am very proud about our latest project: We've developed a HoloLens 2 app for timber frame assembly: https://www.youtube.com/watch?v=oSSQ_GUpYsQ The planning of the building projects is done completely digitally using the cadwork software at schaerholzbau in Altbüron Switzerland. Based on these construction plans, machines and employees saw and mill individual wooden beams into the desired shape. These are assembled by hand in the production hall to form transportable elements. The elements are usually different in shape and vary in complexity. For this reason, employees often have to consult the printed construction plan when assembling the elements on the workbench. Since the planning of the buildings and the components is already done digitally and in 3D, these plans can also be displayed spatially in Mixed Reality. This idea gave rise to the ElementBau app for HoloLens 2. Employees see the construction plan as a hologram on the assembly table, are independent of the printed construction plan and have their hands free to do the work. With the use of the HL2 app, a significant acceleration of the assembly process was measured.marko-bublicApr 12, 2021Copper Contributor1.5KViews1like1Comment
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