Azure Spatial Anchors
3 TopicsMixed Reality Mastery: HoloLens 2 & 3D Worlds Challenge
Join the "Mixed Reality Mastery: HoloLens 2 & 3D Worlds" challenge NOW! Start Date: 05/01/2024 End Date: 27/01/2024 Why Participate? From beginner to advance in only 10 modules!! Certificates & Digital Swags for ALL finishers Get a chance to win a LinkedIn Premium 12 months voucher worth $150! Join the Challenge from here How to Win? Complete the challenge. Get a certificate & cool digital swags. Stand a chance to win LinkedIn Premium! Note: Certificates & prizes within 25 days of challenge completion. Form this form for Incentives/Certificate/Digital Swags Ready to shape the future? Tag your squad and let's do this! #MixedRealityChallenge #TechSkills #MicrosoftLearn #DeveloperCommunity #LinkedInPremium #DigitalExperiences #LearnAndGrow #MLSA #Upskill432Views0likes0CommentsWe just released our first Azure Spatial Anchors app.
Our digital art gallery app Complex States AR is finally here: https://www.youtube.com/watch?v=aNiQXJRQwIw Create your own digital gallery anywhere you are and let others explore it through the miracle of #AugmentedReality and #AzureSpatialAnchors. Get it for iOS: https://apps.apple.com/us/app/complex-states-ar/id1538774460 Get it for Android: https://play.google.com/store/apps/details?id=com.afca.ch.ComplexStatesAR More info about the project: https://afca.ch/en/output/complex-states-ar1KViews2likes0CommentsHoloLens 2 Game Dev Project: Terrace
Super cool that there's finally a forum for MR developers and enthusiasts! I'm an indie game developer working on a boardgame called Terrace for HoloLens, PC, and Xbox. The PC and Xbox versions will have a minimal mode (45° isometric view of the board in a black void) and a "full" 3D mode set in a swanky sci-fi / modern lounge of sorts on a space station. On HoloLens, minimal mode is just the board... which you can place on any surface or leave floating in the air. The menu system is a Near Interactions menu panel which will be dynamically placed at roughly eye level on the closest wall. Instead of a "full" mode, there will be a "mixed" mode on HoloLens, where set pieces from the aforementioned sci-fi scene are dynamically placed in your space (a viewport into space on the wall, the table pinned to the floor with the board on top of it, etc.) Controls will use hand tracking (as shown in the GIF), although I'd love to use gaze and voice at some point for accessibility. Ultimate stretch goal is to eventually add cross-platform shared space multiplayer. If I created an iOS and Android version of the game, those clients could join the same game as someone wearing HoloLens... with up to four players in the same physical space. The host would position the gameboard and the other players would find it (either via adhoc sharing of the world anchor or by the host game creating a very short lived Azure Spatial Anchor). The game has the official blessing of the original IP creator/owner and (if I ever finish it) will be available for free, no advertisements or in-app purchases, and the source code will be published on GitHub. Toryn Farr https://www.linkedin.com/in/torynfarr/2.5KViews4likes2Comments