After strong demand for HoloLens 2, we are excited to announce availability of HoloLens 2 Development Edition in the United States. We are expanding to Canada, Germany, France, UK, Ireland, Japan, Australia, New Zealand, Switzerland, and Italy by the end of the year.
HoloLens 2 Development Edition costs $3,500 and combines the capabilities of HoloLens 2 with Azure, Unity, and Pixyz to empower developers to build interactive experiences and render 3D holographic content with people, places, and things. HoloLens 2 Development Edition comes with the following benefits:
HoloLens 2 Development Edition | Value (MSRP; in $USD) |
HoloLens 2 device | $3,500 |
Azure credits | $500 |
3-month Unity Pro license 1 | $450 |
3-month Pixyz Plugin license 2 | $300 |
Total Development Edition Value | $4,750 |
Total cost of Development Edition | $3,500 |
1 Based on Unity Pro price of $150 per month
2 Based on Pixyz Plugin annual price of $1,150 per year
Accelerate the creation of mixed reality applications with Azure, Unity, and Pixyz
From the beginning of Microsoft's mixed reality journey, Unity has provided developers with an industry-leading real-time 3D development platform with tools such as Unity Pro and Pixyz Plugin to bring their mixed reality visions to life. The included Unity Pro and Pixyz Plugin 3-month trials give our developer community a comprehensive toolset to create and deploy immersive and engaging mixed reality experiences. With an intuitive UI and toolset, rich interactivity, and true flexibility, Unity is the most versatile and widely used real-time 3D creative development platform for visualizing products and building interactive and virtual experiences.
"We are thrilled to be partnering with Microsoft on HoloLens 2 Development Edition. We are fully committed to our continued collaboration with Microsoft to foster the creation of real-time, interactive mixed reality experiences across countless use cases. The future is with you, the creators, and we cannot wait to see what your imaginations bring to life.”
- Scott Flynn, Vice President, Platforms – R&D at Unity
With collective capabilities across Azure, Unity, and Pixyz, developers can build transformative mixed reality solutions. April Speight, a Senior Cloud advocate, built a gamified language learning application for mixed reality devices leveraging Unity and Azure Cognitive Services.
"I often use HoloLens 2 for creating educational experiences. Previously, I used the device to make a foreign language flashcard app that gamifies French word and speech recognition. With Azure Cognitive Services, integrating Speech Translation was as simple as creating a SpeechTranslationConfig object and setting the target language for translation. I created the UI within Unity in literal minutes thanks to the UX building blocks that are part of the Mixed Reality Toolkit (MRTK). I am currently working on building an at-home museum exhibit using Azure Spatial Anchors and 3D objects provided by the Smithsonian. Given current limitations to travel, HoloLens 2 has given me the opportunity to bring some of my most favorite activities into my home."
- April Speight, Senior Cloud Advocate
Learn how to construct a language translator application with Azure Cognitive Services and Unity here.
Terms of use and financing
HoloLens 2 Development Edition is aimed at supporting mixed reality developers who are creating applications. See the HoloLens 2 Development Edition terms of use here.
You can purchase HoloLens 2 Development Edition outright beginning today. Financing for as low as $99 per month will be available in early 2021.
Get started building mixed reality solutions
Get started designing, developing, and distributing your mixed reality apps by visiting our HoloLens 2 Overview page. Get updates and the latest mixed reality news by joining our mixed reality developer program.
We look forward to seeing the awesome mixed reality applications that you build. Purchase your HoloLens 2 Development Edition here.
Updated Nov 02, 2020
Version 1.0Jbmcculloch
Microsoft
Jesse McCulloch is a Program Manager on the Mixed Reality Developer Ecosystem team at Microsoft. Starting as a Mixed Reality Developer in 2016, he built up a strong community around HoloLens and Immersive Headsets, and then joined Microsoft in 2018 to help lead efforts in cultivating the developer ecosystem. While this timeline is short relative to how long academia has been working in this
technology space, Jesse has been along for this current wave of early commercial adoption, and has felt the joys and pains of trying to bring a new technology to the world. This gives him a very unique perspective and strong desire to advocate strongly for the developers who are supporting the platform.
He is often found hanging out in developer Slack groups, on Twitter trying to keep up with everything going on in this rapidly growing space, or in a big metal tube flying through the air on his way to engage with developers in the real world.Mixed Reality Blog
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