unity
46 TopicsAsynchronous programming in Unity, Using Coroutine and TAP
public async Task TaskAwaitACoroutine() { await TaskAsyncCountDown(2, "precoro"); var tcs = new System.Threading.Tasks.TaskCompletionSource<object>(); StartCoroutine( tempCoroutine( CoroutineCountDown(3, "coro"), () => tcs.TrySetResult(null))); await tcs.Task; await TaskAsyncCountDown(2, "postcoro"); } void Start() { stopwatch = new System.Diagnostics.Stopwatch(); stopwatch.Start(); StartCoroutine(CoroutineCountDown(3, "BasicCoCall")); } First published on MSDN on Sep 01, 2017 [δΈζηζ¬]Background A couple of weeks ago, Unity has released a new version, 2017. public async Task TaskAwaitACoroutine() { await TaskAsyncCountDown(2, "precoro"); var tcs = new System.Threading.Tasks.TaskCompletionSource<object>(); StartCoroutine( tempCoroutine( CoroutineCountDown(3, "coro"), () => tcs.TrySetResult(null))); await tcs.Task; await TaskAsyncCountDown(2, "postcoro"); }8.7KViews1like1CommentUsing Unity to Create an Engaging Eye-Tracking Puzzle Game- a UCL & Microsoft IXN Project
Nayana Dasgupta,Farhan Mahmood & Guide Limjumroonrat Computer Science student at University College London, have been working with Microsoft and UCL IXN on their Project. The aim was to produce a rich and unique eye tracking game for individuals affected by severely disabling conditions such as Amyotrophic Lateral Sclerosis (ALS), Motor Neurone Disease (MND) and Spinal Cord injuries. Individuals with these conditions often retain good control of their eyes, however there is a lack of applications and games that are designed for and fully support the use of eye tracking. As a result, we started developing Of Mice and Messages - a pipe-based eye tracking puzzle game where users solve each level to read the next message in an overarching storyline.
5.8KViews0likes0CommentsWelcome to the Microsoft Mesh Creator discussion space: a hub for developers, artists, and creators
Greetings and a warm welcome to the Mesh Creator discussion space! I'm Milena Paumen, and I'm absolutely thrilled to usher in this exciting new chapter in our shared journey. As we prepare for the launch of the Discussion Space for the Mesh Dev/Creator Community, I wanted to take a moment to introduce myself and convey my deep enthusiasm for this remarkable community. We are delighted that you've chosen to be a part of this inclusive community, where you'll discover a unique opportunity to stay informed about product updates, delve into upcoming sessions, access valuable resources, and engage with fellow professionals who are dedicated to crafting software solutions using Microsoft's Mesh. Within this space, you'll uncover the immense power of connecting with other technologists who, like you, are navigating the intricacies of project creation. Please feel free to initiate and nurture discussions on subjects that pique your curiosity. As our community of customers and partners continues to grow, we hope you find immense value in forging meaningful connections, and we eagerly anticipate your feedback. We encourage you to extend invitations to your team members to join us here. And don't forget to take a moment to introduce yourself to the collective; we'd love to get to know you better. Allow me to share a bit more about myself: In my role as a CXPM within the Mesh Engineering team, I've had the privilege of working closely with our exceptional engineers who meticulously craft our products. My primary focus is to ensure that we provide the highest level of support possible to developers within our customer and partner organizations. My journey at Microsoft also encompassed contributing to the development of the Microsoft Surface portfolio. While I have since embarked on new horizons, my appreciation for the transformative power of community remains steadfast. Beyond the realm of technology, I'm an enthusiastic traveler, a part-time professor, and I deeply cherish the moments spent with my family. As we embark on this new chapter with the launch of the Mesh Dev/Creator Community's Discussion Space, I genuinely look forward to connecting with each and every one of you. Your diverse experiences, boundless creativity, and shared passion for innovation will undoubtedly propel our community to new heights. I extend my sincere gratitude for your unwavering dedication to our Mesh Dev/Creator Community. Together, let's make this launch an unforgettable milestone in our journey.4.4KViews8likes7CommentsIntegrate the Microsoft Graph in your HoloLens and Mixed Reality apps
Microsoft Graph is all about you! About the data of the user: Azure Active Directory, Office 365 data, Enterprise Mobility and Security services, Education tenant data and Windows Services. As a developer, the beauty resides in the unified way to authenticate, access and query the data. It can simply be by using a HTTPS Rest service or the SDK for your platform.4.2KViews1like1CommentMaking games with C# and Unity – Beginner’s Tutorial
First published on MSDN on Feb 24, 2018 Guest post by Sondre Agledahl: Games programmer, CS student and Microsoft Student Partner at UCLMicrosoft Student Partners ran an introductory workshop to game development with C# and Unity at UCL.3.7KViews0likes0Commentsπ Back to the future now β©: Execute your Azure β trained Machine Learning π§ͺ models on HoloLens!
Artificial Intelligence is everywhere and powered by the Cloud. We can now go even further and bring AI to HoloLens gracefully thanks to Windows Machine Learning and Windows 10!1.9KViews0likes0Comments