Unreal
8 TopicsMoving forward to OpenXR!
What an amazing ride! Earlier this year, Microsoft and Oculus started shipping conformant OpenXR runtimes to all customers, with SteamVR and HTC previewing OpenXR support soon after. Since then, we've seen wide adoption of OpenXR across the industry: from the new RenderDragon engine in Minecraft to the WebXR implementation in Edge and Chrome – from Babylon Native to Blender 2.83. With OpenXR, you can build engines and apps that target HoloLens 2 with the same API that you use to target PC VR headsets, including Windows Mixed Reality headsets, Oculus Rift headsets and (currently in developer preview) SteamVR headsets. OpenXR lets engines write code once that's then portable across hardware platforms from a wide range of VR and AR vendors.12KViews7likes0CommentsUX Tools 0.10 Release: Tap to Place, Menus, and UMG support, now available in the UE4 Marketplace
Today we’re shipping our third MRTK-Unreal release, UX Tools (UXT) 0.10, with a slew of new features to help developers place their content in their physical world, organize their controls into menus, and interact with existing UI.5.7KViews6likes4CommentsCalling all Unreal enthusiasts… help Kippy Escape!
Kippy the robot wakes up to find itself stranded on an island… and it’s up to you to solve a series of puzzles and help it find a path to its rocket ship! Kippy’s Escape is a new open source sample app for HoloLens 2, built with Unreal Engine 4 and Mixed Reality UX Tools for Unreal. It’s now available for https://www.microsoft.com/p/kippys-escape/9nbd7gl86vkd from the Microsoft Store; once you’ve played through, you also can check out the https://github.com/microsoft/MixedReality-Unreal-KippysEscape from GitHub and dig into how it was made.1.7KViews3likes0Comments