MRTK Unreal
15 TopicsUX Tools 0.10 Release: Tap to Place, Menus, and UMG support, now available in the UE4 Marketplace
Today we’re shipping our third MRTK-Unreal release, UX Tools (UXT) 0.10, with a slew of new features to help developers place their content in their physical world, organize their controls into menus, and interact with existing UI.5.7KViews6likes4CommentsHow to implement QR code scanning on a unity hololens2 app
Can any one please let me know about the procedure of QR code scanning on a unity hololens2 app . EX: I'm looking for when the user see from the HL through a QR code i want to show case a short video clip. Thanks in advance .4.9KViews0likes3CommentsCalling all Unreal enthusiasts… help Kippy Escape!
Kippy the robot wakes up to find itself stranded on an island… and it’s up to you to solve a series of puzzles and help it find a path to its rocket ship! Kippy’s Escape is a new open source sample app for HoloLens 2, built with Unreal Engine 4 and Mixed Reality UX Tools for Unreal. It’s now available for https://www.microsoft.com/p/kippys-escape/9nbd7gl86vkd from the Microsoft Store; once you’ve played through, you also can check out the https://github.com/microsoft/MixedReality-Unreal-KippysEscape from GitHub and dig into how it was made.1.7KViews3likes0Comments[Event] An Intro to HoloLens 2 development using the Unreal Engine and MRTK-Unreal
When: Thursday, October 7, 2021, 9:00 AM to 10:00 AM Pacific Time Where: Sign up for the online meetup Guest Speaker: Carl McCaffrey About: Carl is a software engineer on the Mixed Reality Developer Experience team at Microsoft working on MRTK-Unreal.1.2KViews0likes2Comments[HACK] Unreal Megajam December 4 - Dec 11
The Mixed Reality team is excited to share that our team and Azure PlayFab have teamed up to sponsor Unreal Engine's 2020 Epic MegaJam. Each member of the winning team in the "IS THIS REAL LIFE" XR category, will receive a HoloLens 2, Azure Kinect DK, and $500 in Azure credit. Get the official rules and sign up https://www.unrealengine.com/blog/registration-for-the-2020-epic-megajam-is-officially-open. Don't have a team? Find new friends in this forum!968Views1like0CommentsHololens/ UXTools - How To Activate/Deactivate a Non-Scene Component (UNREAL)
Hello, I am working with the UXTools Bounds Control non-scene component, developing for the Hololens in Unreal Engine 4.27. I am using this component to allow the user to grab, scale and rotate an item, but I need it to only become active once conditions have been met. Presently the component remains visible and active as soon as it is added to a blueprint. Things I have tried to dynamically activate it: Using activate/ deactivate node, which seemingly had no effect Using set visibility and set actor hidden in game, which had no effect Trying to add, attach and destroy the component at runtime, which seems to be designed only to work with scene components Setting static meshes of the box to none at runtime to at least hide their visible appearance, also did not work I am working in a blueprint only project so I cannot edit the native C++ for the component. Are there any other options available to me for activating/deactivating, attaching/unattaching, or showing/hiding a non-scene component within blueprints?859Views0likes0CommentsHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet https://www.microsoft.com/en-us/hololens/ is an untethered, self-contained holographic device that allows users to leverage enterprise ready https://www.microsoft.com/en-us/hololens/apps and https://azure.microsoft.com/en-us/solutions/mixed-reality/ while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and https://www.microsoft.com/en-us/hololens/mixed-reality-partners for https://tools.totaleconomicimpact.com/go/microsoft/HoloLens2MRApps/ impact.829Views2likes0Comments