Azure Remote Rendering
8 TopicsTake the HoloLens 2 App Dev Fundamentals Challenge.
If you've considered exploring HoloLens development, there has never been a better time to get started. During the month of January, you can join other learners committed to taking the first step by signing up for the HoloLens 2 App Development Fundamentals Challenge. When you join the challenge, you'll be assigned to one of four teams in a competition to see who will have the most learners complete the required training by January 31, 2022. The training includes a series of step-by-step Exercises and Knowledge Checks that will show you the basics of HoloLens 2 app development including how to: Configure Unity and set up a project with the Mixed Reality Toolkit Add hand interactions to manipulate objects Position, organize and lay out objects Use solvers to create intelligent object placements Add buttons, dynamic menus, and descriptions to objects Use controls to manipulate objects Enable eye-tracking and voice commands Anchor objects to the real world Add spatial audio to an application Use speech recognition and transcription Integrate to cloud services like custom vision and bot services Create a Holographic Remoting app to visualize 3D content Sound fun? You bet! Sound challenging? Indeed. We suspect it will take around 6 hours to complete the exercises once the tools are installed and ready. The modular design of the training makes it easy to pause and resume at any time, so you'll have the flexibility to go at your own pace. Don’t delay too long, as you must finish by the end of the month to help your team win. Don't have a HoloLens 2? That's okay. While it is always the most fun way to interact with your holographic apps in the real world, you'll be able to learn the basics of developing a mixed reality application and view your progress in Unity's editor or by deploying it to the HoloLens 2 Emulator. If learning about MR (Mixed Reality) is on your to-do list, don't delay! Join the Challenge and find yourself on the leaderboard with other #holowhos, #mixedrealities, #metawhats, and #deliverators getting a jump on their 2022 skilling goals.10KViews7likes0CommentsPlease share your experience with tethered cellular
We've recently added a new docs page to include more information on connecting HoloLens to cellular networks. You can find it at https://aka.ms/HL5G. While hotspot / WiFi is sufficient for most use cases, there are still times when tethering provides some benefit (for example ultra low latency or Azure Remote Rendering). Though we're unable to provide a curated list of cellular devices that are compatible with HoloLens 2, we're hoping folks in our community can share your own experience with the devices that have worked for you. Thanks in advance for sharing, and thank you for being part of the community!14KViews6likes39CommentsPrototype: Azure Spatial Anchors for ARKit/ARCore using Unreal Engine 4.26
Hello Everyone, Here is a video of the prototype I am building to test the upcoming support for Azure Spatial Anchors for ARKit/ARCore in Unreal Engine 4.26 Spatial Anchors saved from previous session are loaded up on scanning the same space. A progress bar has been added to give feedback of Session Quality(Turns green on value greater that 1.0). A Watcher is started subsequently and saved anchors are restored from the cloud.2.9KViews4likes3CommentsHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet https://www.microsoft.com/en-us/hololens/ is an untethered, self-contained holographic device that allows users to leverage enterprise ready https://www.microsoft.com/en-us/hololens/apps and https://azure.microsoft.com/en-us/solutions/mixed-reality/ while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and https://www.microsoft.com/en-us/hololens/mixed-reality-partners for https://tools.totaleconomicimpact.com/go/microsoft/HoloLens2MRApps/ impact.889Views2likes0Comments