Azure Remote Rendering
8 TopicsWhat are the negative effects of virtual reality?
While virtual reality (VR) has many potential benefits, such as enhancing education, entertainment, and even therapy, there are also several negative effects associated with its use. One of the most common negative effects of virtual reality is motion sickness, which can occur when the brain perceives conflicting signals from the body and the VR environment. This can cause nausea, dizziness, and disorientation. Another potential negative effect of virtual reality is addiction. Some users may become so immersed in the virtual world that they lose touch with reality and become dependent on the experience. This can lead to social isolation, neglect of responsibilities, and even physical harm. Virtual reality can also have negative effects on physical health. Extended use of VR headsets can cause eye strain, headaches, and neck pain. In addition, some VR games and experiences may require physical movement or exertion, which can lead to injuries or muscle soreness. Finally, there are concerns about the psychological effects of virtual reality, particularly on young children and adolescents. Some experts worry that prolonged exposure to virtual environments could lead to behavioral changes, desensitization to violence, and even increased aggression. Overall, while virtual reality has many potential benefitshttps://reminimod.com/ there are also several negative effects to consider, particularly in terms of physical and psychological health. It is important for users to be aware of these risks and to use virtual reality in moderation.10KViews0likes16CommentsPlease share your experience with tethered cellular
We've recently added a new docs page to include more information on connecting HoloLens to cellular networks. You can find it at https://aka.ms/HL5G. While hotspot / WiFi is sufficient for most use cases, there are still times when tethering provides some benefit (for example ultra low latency or Azure Remote Rendering). Though we're unable to provide a curated list of cellular devices that are compatible with HoloLens 2, we're hoping folks in our community can share your own experience with the devices that have worked for you. Thanks in advance for sharing, and thank you for being part of the community!14KViews6likes39CommentsWatch Kubota Environmental Engineering Use Cases Leveraging HoloLens 2!
Kubota Environmental Engineering (Japan) and Meister Corporation teamed up to develop technology for optimized inspections of infrastructure with HoloLens 2. Read the full story and video: English: Story + Video Japanese: Story + Video330Views0likes0CommentsHoloLens 2 + Mixed Reality Applications | Technical Datasheet
Click below to download HoloLens 2 Technical Datasheet https://www.microsoft.com/en-us/hololens/ is an untethered, self-contained holographic device that allows users to leverage enterprise ready https://www.microsoft.com/en-us/hololens/apps and https://azure.microsoft.com/en-us/solutions/mixed-reality/ while working heads-up and hands-free. By merging the real world with the digital world, MR users across industries can benefit from enriched remote collaboration, increased precision of work, minimized human error, fewer resource gaps, better knowledge retention, and more. Pair HoloLens 2 with a comprehensive ecosystem of apps and services from Microsoft and https://www.microsoft.com/en-us/hololens/mixed-reality-partners for https://tools.totaleconomicimpact.com/go/microsoft/HoloLens2MRApps/ impact.889Views2likes0CommentsPrototype: Azure Spatial Anchors for ARKit/ARCore using Unreal Engine 4.26
Hello Everyone, Here is a video of the prototype I am building to test the upcoming support for Azure Spatial Anchors for ARKit/ARCore in Unreal Engine 4.26 Spatial Anchors saved from previous session are loaded up on scanning the same space. A progress bar has been added to give feedback of Session Quality(Turns green on value greater that 1.0). A Watcher is started subsequently and saved anchors are restored from the cloud.2.9KViews4likes3Comments[Event] Don't Miss Out - Mixed Reality Dev Days Starts June 8th - MRTK3 Public Preview Announcement
It's almost time! Join us June 8th and 9th via livestream to learn about MRTK3 Public Preview directly from the engineers who are building the latest features. Join technical sessions, ask your questions live, and experience with the tools via an online hackathon. When: Event starts Wednesday, June 8th at 10 AM PDT Where: Register here639Views0likes0CommentsTake the HoloLens 2 App Dev Fundamentals Challenge.
If you've considered exploring HoloLens development, there has never been a better time to get started. During the month of January, you can join other learners committed to taking the first step by signing up for the HoloLens 2 App Development Fundamentals Challenge. When you join the challenge, you'll be assigned to one of four teams in a competition to see who will have the most learners complete the required training by January 31, 2022. The training includes a series of step-by-step Exercises and Knowledge Checks that will show you the basics of HoloLens 2 app development including how to: Configure Unity and set up a project with the Mixed Reality Toolkit Add hand interactions to manipulate objects Position, organize and lay out objects Use solvers to create intelligent object placements Add buttons, dynamic menus, and descriptions to objects Use controls to manipulate objects Enable eye-tracking and voice commands Anchor objects to the real world Add spatial audio to an application Use speech recognition and transcription Integrate to cloud services like custom vision and bot services Create a Holographic Remoting app to visualize 3D content Sound fun? You bet! Sound challenging? Indeed. We suspect it will take around 6 hours to complete the exercises once the tools are installed and ready. The modular design of the training makes it easy to pause and resume at any time, so you'll have the flexibility to go at your own pace. Don’t delay too long, as you must finish by the end of the month to help your team win. Don't have a HoloLens 2? That's okay. While it is always the most fun way to interact with your holographic apps in the real world, you'll be able to learn the basics of developing a mixed reality application and view your progress in Unity's editor or by deploying it to the HoloLens 2 Emulator. If learning about MR (Mixed Reality) is on your to-do list, don't delay! Join the Challenge and find yourself on the leaderboard with other #holowhos, #mixedrealities, #metawhats, and #deliverators getting a jump on their 2022 skilling goals.10KViews7likes0Comments