AI and Gaming Research Summit

Published 02-04-2021 09:20 AM 880 Views
Microsoft

AIGaming.JPG

 

Engage, Learn and Share at the Microsoft AI and Gaming Research Summit 2021

Region: Worldwide

Date: February 23, 2021 - February 24, 2021

Location: Virtual
Agenda: https://www.microsoft.com/en-us/research/event/aiandgaming2020/#!agenda 


Save your virtual seat and register for the upcoming summit:

Register Now 

This virtual research summit brings together researchers and innovators from academia, creators from the gaming industry, Microsoft Research (MSR), and Gaming teams at Microsoft, to share ideas and discuss how AI and machine learning is transforming the landscape of gaming. The event is focused around four themes.

  • AI Agents for gameplay and game testing
  • Responsible Gaming, including ethics, safety, and inclusivity
  • Computational creativity and content generation
  • Understanding Players, player engagement and analytics

This exciting new Microsoft Research event aims to facilitate open discussion and critical dialogue by bringing together academia and industry to better understand each other’s perspectives at the intersection of AI and gaming research.

Plenary speakers include:

  • Catherine Varner (Director, Strategy and Monetization, Dreamhaven)
  • Kareem Choudhry (Corporate Vice President, Gaming Cloud, Microsoft)
  • Katja Hofmann (Game Intelligence Lead, Microsoft Research) 
  • Mark Riedl (Director, Entertainment Intelligence Lab, Georgia Tech) 
  • Peter Lee (Corporate Vice-President, Research and Incubations, Microsoft) 
  • Phil Spencer (Executive Vice President, Gaming, Microsoft)

More details:
AI and Gaming Research Summit - Microsoft Research

%3CLINGO-SUB%20id%3D%22lingo-sub-2114209%22%20slang%3D%22en-US%22%3EAI%20and%20Gaming%20Research%20Summit%3C%2FLINGO-SUB%3E%3CLINGO-BODY%20id%3D%22lingo-body-2114209%22%20slang%3D%22en-US%22%3E%3CP%3E%3CSTRONG%3E%3CSPAN%20class%3D%22lia-inline-image-display-wrapper%20lia-image-align-inline%22%20image-alt%3D%22AIGaming.JPG%22%20style%3D%22width%3A%20999px%3B%22%3E%3CIMG%20src%3D%22https%3A%2F%2Ftechcommunity.microsoft.com%2Ft5%2Fimage%2Fserverpage%2Fimage-id%2F252307i4E15DAB1F5B0F9C1%2Fimage-size%2Flarge%3Fv%3D1.0%26amp%3Bpx%3D999%22%20role%3D%22button%22%20title%3D%22AIGaming.JPG%22%20alt%3D%22AIGaming.JPG%22%20%2F%3E%3C%2FSPAN%3E%3CBR%20%2F%3E%3C%2FSTRONG%3E%3C%2FP%3E%0A%3CP%3E%26nbsp%3B%3C%2FP%3E%0A%3CP%3E%3CSTRONG%3EEngage%2C%20Learn%20and%20Share%20at%20the%20Microsoft%20AI%20and%20Gaming%20Research%20Summit%202021%3CBR%20%2F%3E%3CBR%20%2F%3E%3C%2FSTRONG%3E%3C%2FP%3E%0A%3CP%3E%3CSTRONG%3ERegion%3A%3C%2FSTRONG%3E%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3EWorldwide%3C%2FP%3E%0A%3CP%3E%3CSTRONG%3EDate%3A%3C%2FSTRONG%3E%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3EFebruary%2023%2C%202021%20-%20February%2024%2C%202021%3C%2FP%3E%0A%3CP%20class%3D%22%22%3E%3CSTRONG%3ELocation%3A%3C%2FSTRONG%3E%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3EVirtual%3CBR%20%2F%3E%3CSTRONG%3EAgenda%3A%3C%2FSTRONG%3E%26nbsp%3B%3CA%20href%3D%22https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fresearch%2Fevent%2Faiandgaming2020%2F%23!agenda%22%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%3Ehttps%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fresearch%2Fevent%2Faiandgaming2020%2F%23!agenda%3C%2FA%3E%26nbsp%3B%3C%2FP%3E%0A%3CH2%20id%3D%22toc-hId--527885261%22%20id%3D%22toc-hId--527918087%22%3E%3CBR%20%2F%3ESave%20your%20virtual%20seat%20and%20register%20for%20the%20upcoming%20summit%3A%3CBR%20%2F%3E%3CSTRONG%3E%3CBR%20%2F%3E%3CA%20class%3D%22button%20cta-link%22%20href%3D%22https%3A%2F%2Fforms.office.com%2FPages%2FResponsePage.aspx%3Fid%3Dv4j5cvGGr0GRqy180BHbR62FGVB7KARFmSJalTAo7I1UMzNJWjI2OFZYSTRYNFlXUEdEM1k0M1hITy4u%22%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%20data-bi-type%3D%22button%22%20data-bi-name%3D%22Register%22%20data-bi-tn%3D%22shortcodes%2Fmsr-button%22%3ERegister%20Now%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3E%3C%2FA%3E%3CBR%20%2F%3E%3CBR%20%2F%3E%3C%2FSTRONG%3E%3C%2FH2%3E%0A%3CP%3EThis%20virtual%20research%20summit%20brings%20together%20researchers%20and%20innovators%20from%20academia%2C%20creators%20from%20the%20gaming%20industry%2C%20Microsoft%20Research%20(MSR)%2C%20and%20Gaming%20teams%20at%20Microsoft%2C%20to%20share%20ideas%20and%20discuss%20how%20AI%20and%20machine%20learning%20is%20transforming%20the%20landscape%20of%20gaming.%20The%20event%20is%20focused%20around%20four%20themes.%3C%2FP%3E%0A%3CUL%3E%0A%3CLI%3EAI%20Agents%20for%20gameplay%20and%20game%20testing%3C%2FLI%3E%0A%3CLI%3EResponsible%20Gaming%2C%20including%20ethics%2C%26nbsp%3Bsafety%2C%26nbsp%3Band%20inclusivity%3C%2FLI%3E%0A%3CLI%3EComputational%26nbsp%3Bcreativity%26nbsp%3Band%26nbsp%3Bcontent%20generation%3C%2FLI%3E%0A%3CLI%3EUnderstanding%20Players%2C%20player%20engagement%26nbsp%3Band%20analytics%3C%2FLI%3E%0A%3C%2FUL%3E%0A%3CP%3EThis%20exciting%20new%20Microsoft%20Research%20event%20aims%20to%20facilitate%20open%20discussion%20and%20critical%20dialogue%20by%20bringing%20together%20academia%20and%20industry%20to%20better%20understand%20each%20other%E2%80%99s%20perspectives%20at%20the%20intersection%20of%20AI%20and%20gaming%20research.%3CBR%20%2F%3E%3CBR%20%2F%3E%3C%2FP%3E%0A%3CP%3E%3CSTRONG%3EPlenary%20speakers%20include%3A%3C%2FSTRONG%3E%3C%2FP%3E%0A%3CUL%3E%0A%3CLI%3E%3CA%20href%3D%22https%3A%2F%2Fwww.linkedin.com%2Fin%2Fcatherine-varner-626aa63a%22%20target%3D%22_blank%22%20rel%3D%22noopener%20nofollow%20noreferrer%22%3ECatherine%20Varner%3C%2FA%3E%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3E(Director%2C%20Strategy%20and%20Monetization%2C%20Dreamhaven)%3C%2FLI%3E%0A%3CLI%3E%3CDIV%3EKareem%20Choudhry%20(Corporate%20Vice%20President%2C%20Gaming%20Cloud%2C%20Microsoft)%3C%2FDIV%3E%0A%3C%2FLI%3E%0A%3CLI%3E%3CSPAN%20class%3D%22TrackChangeTextInsertion%20TrackedChange%20SCXW4072645%20BCX8%22%3E%3CSPAN%20class%3D%22TextRun%20SCXW4072645%20BCX8%22%20data-contrast%3D%22auto%22%3E%3CSPAN%20class%3D%22NormalTextRun%20SCXW4072645%20BCX8%22%3E%3CA%20href%3D%22https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fresearch%2Fpeople%2Fkahofman%2F%22%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%3EKatja%20Hofmann%3C%2FA%3E%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3E(Game%20Intelligence%20Lead%2C%20Microsoft%20Research)%3C%2FSPAN%3E%3C%2FSPAN%3E%3C%2FSPAN%3E%3CSPAN%20class%3D%22EOP%20TrackedChange%20SCXW4072645%20BCX8%22%20data-ccp-props%3D%22%7B%22%3E%26nbsp%3B%3C%2FSPAN%3E%3C%2FLI%3E%0A%3CLI%3E%3CSPAN%20class%3D%22TrackChangeTextInsertion%20TrackedChange%20SCXW210314770%20BCX8%22%3E%3CSPAN%20class%3D%22TextRun%20SCXW210314770%20BCX8%22%20data-contrast%3D%22auto%22%3E%3CSPAN%20class%3D%22NormalTextRun%20SCXW210314770%20BCX8%22%3E%3CA%20href%3D%22http%3A%2F%2Feilab.gatech.edu%2Fmark-riedl%22%20target%3D%22_blank%22%20rel%3D%22noopener%20nofollow%20noreferrer%22%3EMark%20Riedl%3C%2FA%3E%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3E(Director%2C%20E%3C%2FSPAN%3E%3C%2FSPAN%3E%3C%2FSPAN%3E%3CSPAN%20class%3D%22TrackChangeTextInsertion%20TrackedChange%20SCXW210314770%20BCX8%22%3E%3CSPAN%20class%3D%22TextRun%20SCXW210314770%20BCX8%22%20data-contrast%3D%22auto%22%3E%3CSPAN%20class%3D%22NormalTextRun%20SCXW210314770%20BCX8%22%3Entertainment%20Intelligence%20Lab%3C%2FSPAN%3E%3C%2FSPAN%3E%3C%2FSPAN%3E%3CSPAN%20class%3D%22TrackChangeTextInsertion%20TrackedChange%20SCXW210314770%20BCX8%22%3E%3CSPAN%20class%3D%22TextRun%20SCXW210314770%20BCX8%22%20data-contrast%3D%22auto%22%3E%3CSPAN%20class%3D%22NormalTextRun%20SCXW210314770%20BCX8%22%3E%2C%20Georgia%20Tech)%3C%2FSPAN%3E%3C%2FSPAN%3E%3C%2FSPAN%3E%3CSPAN%20class%3D%22EOP%20TrackedChange%20SCXW210314770%20BCX8%22%20data-ccp-props%3D%22%7B%22%3E%26nbsp%3B%3C%2FSPAN%3E%3C%2FLI%3E%0A%3CLI%3E%3CSPAN%20class%3D%22TrackChangeTextInsertion%20TrackedChange%20SCXW111926910%20BCX8%22%3E%3CSPAN%20class%3D%22TextRun%20SCXW111926910%20BCX8%22%20data-contrast%3D%22auto%22%3E%3CSPAN%20class%3D%22NormalTextRun%20SCXW111926910%20BCX8%22%3E%3CA%20href%3D%22https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fresearch%2Fpeople%2Fpetelee%2F%22%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%3EPeter%20Lee%3C%2FA%3E%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3E(Corporate%20Vice-President%2C%20Research%20and%20Incubations%2C%20Microsoft)%3C%2FSPAN%3E%3C%2FSPAN%3E%3C%2FSPAN%3E%3CSPAN%20class%3D%22EOP%20TrackedChange%20SCXW111926910%20BCX8%22%20data-ccp-props%3D%22%7B%22%3E%26nbsp%3B%3C%2FSPAN%3E%3C%2FLI%3E%0A%3CLI%20class%3D%22%22%3E%3CA%20href%3D%22https%3A%2F%2Fnews.microsoft.com%2Fexec%2Fphil-spencer%2F%22%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%3EPhil%20Spencer%3C%2FA%3E%3CSPAN%3E%26nbsp%3B%3C%2FSPAN%3E(Executive%20Vice%20President%2C%20Gaming%2C%20Microsoft)%3C%2FLI%3E%0A%3C%2FUL%3E%0A%3CP%3E%3CSTRONG%3EMore%20details%3A%3C%2FSTRONG%3E%3CBR%20%2F%3E%3CA%20href%3D%22https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fresearch%2Fevent%2Faiandgaming2020%2F%22%20target%3D%22_blank%22%20rel%3D%22noopener%20noreferrer%22%3EAI%20and%20Gaming%20Research%20Summit%20-%20Microsoft%20Research%3C%2FA%3E%3C%2FP%3E%3C%2FLINGO-BODY%3E%3CLINGO-TEASER%20id%3D%22lingo-teaser-2114209%22%20slang%3D%22en-US%22%3E%3CP%3E%3CSPAN%3EThis%20exciting%20new%20Microsoft%20Research%20event%20aims%20to%20facilitate%20open%20discussion%20and%20critical%20dialogue%20by%20bringing%20together%20academia%20and%20industry%20to%20better%20understand%20each%20other%E2%80%99s%20perspectives%20at%20the%20intersection%20of%20AI%20and%20gaming%20research.%26nbsp%3B%3CA%20href%3D%22https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fresearch%2Fevent%2Faiandgaming2020%2F%22%20rel%3D%22noopener%20noreferrer%22%20target%3D%22_blank%22%3EAI%20and%20Gaming%20Research%20Summit%20-%20Microsoft%20Research%3C%2FA%3E%3C%2FSPAN%3E%3C%2FP%3E%3C%2FLINGO-TEASER%3E%3CLINGO-LABS%20id%3D%22lingo-labs-2114209%22%20slang%3D%22en-US%22%3E%3CLINGO-LABEL%3EAI%3C%2FLINGO-LABEL%3E%3CLINGO-LABEL%3Efaculty%3C%2FLINGO-LABEL%3E%3CLINGO-LABEL%3EGaming%3C%2FLINGO-LABEL%3E%3CLINGO-LABEL%3Elearning%3C%2FLINGO-LABEL%3E%3CLINGO-LABEL%3EResearch%3C%2FLINGO-LABEL%3E%3CLINGO-LABEL%3Etraining%3C%2FLINGO-LABEL%3E%3C%2FLINGO-LABS%3E
Co-Authors
Version history
Last update:
‎Feb 04 2021 09:24 AM
Updated by: