Forum Discussion
Native Vulkan in Windows System Manifest
Vulkan’s been in Windows for ages as a loader and runtime, but the OS still doesn't use it as a native backend. It's wild because so many studios start with Vulkan now and only port to DirectX later, which just adds a ton of extra work for no reason.
If Windows actually supported Vulkan natively, we’d get rid of those translation layers that cause CPU overhead and shaky frame times. In CPU-bound games, we’re talking 20–30% more performance just by cutting out the middleman. Plus, it would mean consistent performance across NVIDIA, AMD, and Intel.
I really think Vulkan should be a priority in Windows, not just an add-on. What do you guys think? Is it worth pushing Microsoft on this, or are they too locked into DX12?"
Community Call to Action
If you believe Windows deserves a modern, efficient graphics backend —
If you’ve ever seen performance lost to translation layers —
If you want Vulkan to be treated as a first-class citizen inside Windows —
Then speak up. Share your thoughts.
Test, compare, and challenge the status quo.
This isn’t just about games.
It’s about the future of UI, recovery, and system performance.
Let’s show Microsoft that the community is ready for native Vulkan.
No translation. No compromise.